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Timeline for What is 16-bit music called?

Current License: CC BY-SA 3.0

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Sep 12, 2022 at 8:29 comment added Mentalist Sampling was possible on the NES also, using the DPCM channel. But it had a very lo-fi sound and since it took up a lot more system resources than the standard sequenced music, many games did not utilize it. Super Mario Bros. 3 is an example of a game that made very good use of that channel, mostly for short percussive samples that added a lot of character to the soundtrack and sound effects.
Mar 2, 2016 at 1:29 history edited Amy B CC BY-SA 3.0
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Oct 15, 2015 at 0:03 comment added Robotnik @QuantomX - 'Game Soundtrack' perhaps?
Sep 28, 2015 at 3:47 comment added Quantom X Ah,thank you very much guys. So what genera should I list it under then?
Sep 26, 2015 at 21:33 history edited Amy B CC BY-SA 3.0
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Sep 26, 2015 at 21:17 history answered Amy B CC BY-SA 3.0