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A patch upped the players damage, to make up for the ammo weight. And also increased the damage of enemies.
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Multipliers

Difficulty | Dmg Done | Dmg Taken   | Legendary spawn rate
-------------------------------------------------------------
V.easy     | x 2      | x 0.5       | x 0.25
Easy       | x 1.5    | x 0.75      | x 0.5
Normal     | x 1      | x 1         | x 1
Hard       | x 0.75   | x 1.5       | x 1.5
V.Hard     | x 0.5    | x 2         | x 2
Survival   | x 0.575   | x 3         | x 23

Not sure about the # for NPC's HP increase.

It also affect some other things, like the Healing speed/rate, spawn rate of legendary enemies and other similar effects. I don't have hard numbers for those though. There are no new mechanics on higher difficulty.

Multipliers

Difficulty | Dmg Done | Dmg Taken
------------------------------------------
V.easy     | x 2      | x 0.5
Easy       | x 1.5    | x 0.75
Normal     | x 1      | x 1
Hard       | x 0.75   | x 1.5
V.Hard     | x 0.5    | x 2
Survival   | x 0.5    | x 2

Not sure about the # for NPC's HP increase.

It also affect some other things, like the Healing speed/rate, spawn rate of legendary enemies and other similar effects. I don't have hard numbers for those though. There are no new mechanics on higher difficulty.

Multipliers

Difficulty | Dmg Done | Dmg Taken   | Legendary spawn rate
-------------------------------------------------------------
V.easy     | x 2      | x 0.5       | x 0.25
Easy       | x 1.5    | x 0.75      | x 0.5
Normal     | x 1      | x 1         | x 1
Hard       | x 0.75   | x 1.5       | x 1.5
V.Hard     | x 0.5    | x 2         | x 2
Survival   | x 0.75   | x 3         | x 3

Not sure about the # for NPC's HP increase.

It also affect some other things, like the Healing speed/rate, spawn rate of legendary enemies and other similar effects. I don't have hard numbers for those though. There are no new mechanics on higher difficulty.

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Wrigglenite
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Multipliers

Difficulty | Dmg Done | Dmg Taken
------------------------------------------
V.easy     | x 2      | x 0.5
Easy       | x 1.5    | x 0.75
Normal     | x 1      | x 1
Hard       | x 0.75   | x 1.5
V.Hard     | x 0.5    | x 2
Survival   | x 0.5    | x 2

Difficulty | Dmg Done | Dmg Taken
------------------------------------------
V.easy     | x 2      | x 0.5
Easy       | x 1.5    | x 0.75
Normal     | x 1      | x 1
Hard       | x 0.75   | x 1.5
V.Hard     | x 0.5    | x 2
Survival   | x 0.5    | x 2

Not sure about the # for NPC's HP increase.

It also affect some other things, like the Healing speed/rate, spawn rate of legendary enemies and other similar effects. I don't have hard numbers for those though. There are no new mechanics on higher difficulty.

Multipliers

Difficulty | Dmg Done | Dmg Taken
------------------------------------------
V.easy     | x 2      | x 0.5
Easy       | x 1.5    | x 0.75
Normal     | x 1      | x 1
Hard       | x 0.75   | x 1.5
V.Hard     | x 0.5    | x 2
Survival   | x 0.5    | x 2

Not sure about the # for NPC's HP increase.

It also affect some other things, like the Healing speed/rate, spawn rate of legendary enemies and other similar effects. I don't have hard numbers for those though. There are no new mechanics on higher difficulty.

Multipliers


Difficulty | Dmg Done | Dmg Taken
------------------------------------------
V.easy     | x 2      | x 0.5
Easy       | x 1.5    | x 0.75
Normal     | x 1      | x 1
Hard       | x 0.75   | x 1.5
V.Hard     | x 0.5    | x 2
Survival   | x 0.5    | x 2

Not sure about the # for NPC's HP increase.

It also affect some other things, like the Healing speed/rate, spawn rate of legendary enemies and other similar effects. I don't have hard numbers for those though. There are no new mechanics on higher difficulty.

Difficulty - Dmg Done | Dmg TakenMultipliers

  • V.easy 2x | .5x
  • Easy 1.5x | .75x
  • Normal 1x | 1x
  • Hard .75x | 1.5x
  • V.Hard .5x | 2x
  • Survival .5x | 2x
Difficulty | Dmg Done | Dmg Taken
------------------------------------------
V.easy     | x 2      | x 0.5
Easy       | x 1.5    | x 0.75
Normal     | x 1      | x 1
Hard       | x 0.75   | x 1.5
V.Hard     | x 0.5    | x 2
Survival   | x 0.5    | x 2

Not sure about the # for NPC's HP increase.
It

It also affect some other things, like the Healing speed/rate, spawn rate of legendary enemies and other similar effects. I don't have hard numbers for those though. There are no new mechanics on higher difficulty.

Difficulty - Dmg Done | Dmg Taken

  • V.easy 2x | .5x
  • Easy 1.5x | .75x
  • Normal 1x | 1x
  • Hard .75x | 1.5x
  • V.Hard .5x | 2x
  • Survival .5x | 2x

Not sure about the # for NPC's HP increase.
It also affect some other things, like the Healing speed/rate, spawn rate of legendary enemies and other similar effects. I don't have hard numbers for those though. There are no new mechanics on higher difficulty.

Multipliers

Difficulty | Dmg Done | Dmg Taken
------------------------------------------
V.easy     | x 2      | x 0.5
Easy       | x 1.5    | x 0.75
Normal     | x 1      | x 1
Hard       | x 0.75   | x 1.5
V.Hard     | x 0.5    | x 2
Survival   | x 0.5    | x 2

Not sure about the # for NPC's HP increase.

It also affect some other things, like the Healing speed/rate, spawn rate of legendary enemies and other similar effects. I don't have hard numbers for those though. There are no new mechanics on higher difficulty.

Source Link
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