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Mar 8, 2012 at 21:23 vote accept Michael Madsen
Jun 23, 2011 at 18:43 comment added Kromey I flew a very successful miner/explorer without ever really exploiting low-sec, null-sec, or w-space. I'd check out the wormholes I found, sure, and I'd do some limited exploration in low-sec, but easily 90% of my career was spent in high-sec. And I was well beyond beginner in my Hulk...
Jun 23, 2011 at 16:09 comment added Resorath @Michael because wormhole combat, profitable mining and basically anything beyond the beginner parts of any career path take part in low-sec or null-sec space. Any player can freely attack you in this space with little to no consequence.
Jun 23, 2011 at 0:59 comment added camster342 The other PvP aspect is in "competitive PvE". Best example of this is "Incursions" where a group of players (anywhere between 5 - 40) join a fleet to take down NPC ships. The PvP part of this is that if there are other fleets in the same site (there are a limited number of sites in any particular Incursion) killing the same ships, then only the Fleet doing the most damage will be rewarded.
Jun 23, 2011 at 0:56 comment added camster342 There's two parts to the PvP aspect coming into play. There is the risk of suicide ganks, where other players may attempt to blow your ship up even if it means they themselves will certainly die in the process. This often happens when it seems to the attackers that they may make money from the loot your ship will drop that will offset the loss they will make from their ships dying. This is the risk that's in play in all areas of space in the game.
Jun 22, 2011 at 22:47 comment added Michael Madsen For the PvE content, how does that PvP aspect come into play? Is it mostly that there is a risk, or is it a frequently occuring element?
Jun 22, 2011 at 21:53 history edited Resorath CC BY-SA 3.0
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Jun 22, 2011 at 21:39 history answered Resorath CC BY-SA 3.0