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#Standard game mode

Standard game mode

#Wild game mode

Wild game mode

#So, for the actual answer:

So, for the actual answer:

#Standard game mode

#Wild game mode

#So, for the actual answer:

Standard game mode

Wild game mode

So, for the actual answer:

Added informations about Karazhan.
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League of Explorers, the last one at the moment of this writing, offers the highest "card density" of any other adventure (45 cards for 4 wings vs 30-31 cards for 5 wings), giving you the best price/card ratio. This expansion singlehandedly created new deck archetypes and revitalized half-dead classes.

One Night in Karazhan, released in August 2016, is the latest expansion at the moment of this edit. It offers the same card/wing ratio of LoE. Even if not impactful as the previous adventure, it still features many good cards.

  • Barnes is probably the most powerful card of the adventure. Adding to the already decent body the possibility to get a mini-Sylvanas or mini-Ragnaros so early can be match-defining.

  • Spirit Claws and Maelstrom Portal cemented the already powerful position of Shamans in the game, making Midrange Shaman the new king of the meta.

#Wild game mode

  • Mad scientist is a staple in everymany Hunter deck and heavily featured in many of the Mage'sMage decks. For these classes it's a must-have.
  • Haunted Creeper is played in many zoo/face/token decks (Druid, Warlock, Hunter). For the Hunter it has double value since it's also a Beast, enabling many deck synergies.
  • Nerubian Egg is also widely used for its stickyness. Warlocks especially love this card.
  • Sludge Belcher is one of the best Taunt cards in the game. One of the few cards in the game that I've seen being used by every class.
  • Zombie Chow is very useful in control decks to stop early turns' aggro and has also some use in midrange.
  • Loatheb adds to a big body the ability to disrupt your opponent's next turn

Get the League of Explorers. There are many good cards for almost every class, some of which are very powerful and/or class defining (like EntombReno or Tunnel Trogg). Also, there's still a whole year before they getWhile it's close to being rotated out of the Standard rotation, there are still some months before that happens.

League of Explorers, the last one at the moment of this writing, offers the highest "card density" of any other adventure (45 cards for 4 wings vs 30-31 cards for 5 wings), giving you the best price/card ratio. This expansion singlehandedly created new deck archetypes and revitalized half-dead classes.

#Wild game mode

  • Mad scientist is a staple in every Hunter deck and heavily featured in many of the Mage's. For these classes it's a must-have.
  • Haunted Creeper is played in many zoo/face/token decks (Druid, Warlock, Hunter). For the Hunter it has double value since it's also a Beast, enabling many deck synergies.
  • Nerubian Egg is also widely used for its stickyness. Warlocks especially love this card.
  • Sludge Belcher is one of the best Taunt cards in the game. One of the few cards in the game that I've seen being used by every class.
  • Zombie Chow is very useful in control decks to stop early turns' aggro and has also some use in midrange.
  • Loatheb adds to a big body the ability to disrupt your opponent's next turn

Get the League of Explorers. There are many good cards for almost every class, some of which are very powerful and/or class defining (like Entomb or Tunnel Trogg). Also, there's still a whole year before they get out of the Standard rotation.

League of Explorers offers the highest "card density" of any other adventure (45 cards for 4 wings vs 30-31 cards for 5 wings), giving you the best price/card ratio. This expansion singlehandedly created new deck archetypes and revitalized half-dead classes.

One Night in Karazhan, released in August 2016, is the latest expansion at the moment of this edit. It offers the same card/wing ratio of LoE. Even if not impactful as the previous adventure, it still features many good cards.

  • Barnes is probably the most powerful card of the adventure. Adding to the already decent body the possibility to get a mini-Sylvanas or mini-Ragnaros so early can be match-defining.

  • Spirit Claws and Maelstrom Portal cemented the already powerful position of Shamans in the game, making Midrange Shaman the new king of the meta.

#Wild game mode

  • Mad scientist is a staple in many Hunter and Mage decks. For these classes it's a must-have.
  • Haunted Creeper is played in many zoo/face/token decks (Druid, Warlock, Hunter). For the Hunter it has double value since it's also a Beast, enabling many deck synergies.
  • Nerubian Egg is also widely used for its stickyness. Warlocks especially love this card.
  • Sludge Belcher is one of the best Taunt cards in the game. One of the few cards in the game that I've seen being used by every class.
  • Zombie Chow is very useful in control decks to stop early turns' aggro and has also some use in midrange.
  • Loatheb adds to a big body the ability to disrupt your opponent's next turn

Get the League of Explorers. There are many good cards for almost every class, some of which are very powerful and/or class defining (like Reno or Tunnel Trogg). While it's close to being rotated out of Standard, there are still some months before that happens.

Updated the Answer format, with a clear division between the adventures available in the Standard and Wild modes
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Naxxramas was probably the best adventure to get as a beginner, since it gives you a lot of powerful tools for many classes. Unfortunately, with the oncoming Standard format, its cards will rotate out and only be available in Wild games. It still features some pretty great cards: #Standard game mode

  • Mad scientist is a staple in every Hunter deck and heavily featured in many of the Mage's. For these classes it's a must-have.
  • Haunted Creeper is played in many zoo/face/token decks (Druid, Warlock, Hunter). For the Hunter it has double value since it's also a Beast, enabling many deck synergies.
  • Nerubian Egg is also widely used for its stickyness. Warlocks especially love this card.
  • Sludge Belcher is one of the best Taunt cards in the game. One of the few cards in the game that I've seen being used by every class.
  • Zombie Chow is very useful in control decks to stop early turns' aggro and has also some use in midrange.
  • Loatheb adds to a big body the ability to disrupt your opponent's next turn

TheseThe adventures available for Standard are just a few examples, this adventure is filled with good cards. Almost every high-ranking deck onthose released in the ladder these days has at least a card from this expansionlast two years.

Blackrock Mountain is a little less "useful" thanthe second adventure ever released in Hearthstone, with the first being Naxxramas (see below, in the "Wild game mode" section). The dragons you can get from this adventure are heavily featured in Dragon-themed decks (usually for Priests and Warriors). There are anyway some non-dragon cards that should be highlighted:

Previously my answer would have been#Wild game mode

At the moment of this writing the adventures not included in the Standard rotation (so only Naxxramas currently), cannot be bought in any way. Their reward cards anyway can still be crafted with the Arcane Dust.

Naxxramas was probably the best adventure to get Naxxramas as your first adventurea beginner, but after Blizzard's announcementsince it gave you a lot of powerful tools for many classes. Unfortunately, with the introductionarrival of Formats into Hearthstone, the suggestion to prioritize Naxxramas stands trueStandard format, its cards have been rotated out and are only if you plan to playavailable in the Wild modegames. OtherwiseIt still features some pretty great cards:

  • Mad scientist is a staple in every Hunter deck and heavily featured in many of the Mage's. For these classes it's a must-have.
  • Haunted Creeper is played in many zoo/face/token decks (Druid, Warlock, Hunter). For the Hunter it has double value since it's also a Beast, enabling many deck synergies.
  • Nerubian Egg is also widely used for its stickyness. Warlocks especially love this card.
  • Sludge Belcher is one of the best Taunt cards in the game. One of the few cards in the game that I've seen being used by every class.
  • Zombie Chow is very useful in control decks to stop early turns' aggro and has also some use in midrange.
  • Loatheb adds to a big body the ability to disrupt your opponent's next turn

These are just a few examples, my suggestionthis adventure is to getfilled with good cards. Almost every high-ranking deck on the ladder before the Standard update had at least a card from this expansion, and most of them are still played in Wild these days.

#So, for the actual answer:

Get the League of Explorers, whose. There are many good cards will be usable in the Standard format for at least anotheralmost every class, some of which are very powerful and/or class defining (like Entomb or Tunnel Trogg). Also, there's still a whole year before they get out of the Standard rotation.

JustIf you're planning to play in Wild anyway and have some spare Dust, keep in mind that, as soon as the new Spring 2016 expansion gets released, the Naxxramas adventure won't be buyable anymore, unless you got at least the first wing, in which case you'd be able to keep buying the remaining wings with gold. Naxxramas' cards willare still be obtainable through crafting anyway, but they will only be usablecraftable and among them are some of the most powerful cards in Wild modethe whole game.

Naxxramas was probably the best adventure to get as a beginner, since it gives you a lot of powerful tools for many classes. Unfortunately, with the oncoming Standard format, its cards will rotate out and only be available in Wild games. It still features some pretty great cards:

  • Mad scientist is a staple in every Hunter deck and heavily featured in many of the Mage's. For these classes it's a must-have.
  • Haunted Creeper is played in many zoo/face/token decks (Druid, Warlock, Hunter). For the Hunter it has double value since it's also a Beast, enabling many deck synergies.
  • Nerubian Egg is also widely used for its stickyness. Warlocks especially love this card.
  • Sludge Belcher is one of the best Taunt cards in the game. One of the few cards in the game that I've seen being used by every class.
  • Zombie Chow is very useful in control decks to stop early turns' aggro and has also some use in midrange.
  • Loatheb adds to a big body the ability to disrupt your opponent's next turn

These are just a few examples, this adventure is filled with good cards. Almost every high-ranking deck on the ladder these days has at least a card from this expansion.

Blackrock Mountain is a little less "useful" than Naxxramas. The dragons you can get from this adventure are heavily featured in Dragon-themed decks (usually for Priests and Warriors). There are anyway some non-dragon cards that should be highlighted:

Previously my answer would have been to get Naxxramas as your first adventure, but after Blizzard's announcement of the introduction of Formats into Hearthstone, the suggestion to prioritize Naxxramas stands true only if you plan to play in the Wild mode. Otherwise, my suggestion is to get the League of Explorers, whose cards will be usable in the Standard format for at least another year.

Just keep in mind that, as soon as the new Spring 2016 expansion gets released, the Naxxramas adventure won't be buyable anymore, unless you got at least the first wing, in which case you'd be able to keep buying the remaining wings with gold. Naxxramas' cards will still be obtainable through crafting anyway, but they will only be usable in Wild mode.

#Standard game mode

The adventures available for Standard are those released in the last two years.

Blackrock Mountain is the second adventure ever released in Hearthstone, with the first being Naxxramas (see below, in the "Wild game mode" section). The dragons you can get from this adventure are heavily featured in Dragon-themed decks (usually for Priests and Warriors). There are anyway some non-dragon cards that should be highlighted:

#Wild game mode

At the moment of this writing the adventures not included in the Standard rotation (so only Naxxramas currently), cannot be bought in any way. Their reward cards anyway can still be crafted with the Arcane Dust.

Naxxramas was probably the best adventure to get as a beginner, since it gave you a lot of powerful tools for many classes. Unfortunately, with the arrival of the Standard format, its cards have been rotated out and are only available in Wild games. It still features some pretty great cards:

  • Mad scientist is a staple in every Hunter deck and heavily featured in many of the Mage's. For these classes it's a must-have.
  • Haunted Creeper is played in many zoo/face/token decks (Druid, Warlock, Hunter). For the Hunter it has double value since it's also a Beast, enabling many deck synergies.
  • Nerubian Egg is also widely used for its stickyness. Warlocks especially love this card.
  • Sludge Belcher is one of the best Taunt cards in the game. One of the few cards in the game that I've seen being used by every class.
  • Zombie Chow is very useful in control decks to stop early turns' aggro and has also some use in midrange.
  • Loatheb adds to a big body the ability to disrupt your opponent's next turn

These are just a few examples, this adventure is filled with good cards. Almost every high-ranking deck on the ladder before the Standard update had at least a card from this expansion, and most of them are still played in Wild these days.

#So, for the actual answer:

Get the League of Explorers. There are many good cards for almost every class, some of which are very powerful and/or class defining (like Entomb or Tunnel Trogg). Also, there's still a whole year before they get out of the Standard rotation.

If you're planning to play in Wild anyway and have some spare Dust, keep in mind that the Naxxramas cards are still craftable and among them are some of the most powerful cards in the whole game.

added 3 characters in body
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Explained better the introduction of formats
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Added new informations after the Format introduction announcement.
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