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Fix broken command (colon/space got removed, fireball fails to summon if "direction" does not have 3 doubles)
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Skylinerw
  • 12.7k
  • 1
  • 23
  • 36

Do

/execute @e[type=Arrow] ~ ~ ~ summon Fireball ~ ~ ~ {direction[]direction:[0.0,0.0,0.0],ExplosionPower:1}

On a timer. It will remove the arrow though.

Do

/execute @e[type=Arrow] ~ ~ ~ summon Fireball ~ ~ ~{direction[],ExplosionPower:1}

On a timer. It will remove the arrow though.

Do

/execute @e[type=Arrow] ~ ~ ~ summon Fireball ~ ~ ~ {direction:[0.0,0.0,0.0],ExplosionPower:1}

On a timer. It will remove the arrow though.

improved formatting
Source Link
Dragonrage
  • 27.7k
  • 29
  • 130
  • 186

Do

/execute @e[type=Arrow] ~ ~ ~ summon Fireball ~ ~ ~{direction[],ExplosionPower:1}

/execute @e[type=Arrow] ~ ~ ~ summon Fireball ~ ~ ~{direction[],ExplosionPower:1}

On a timer. It will remove the arrow though.

Do

/execute @e[type=Arrow] ~ ~ ~ summon Fireball ~ ~ ~{direction[],ExplosionPower:1}

On a timer. It will remove the arrow though.

Do

/execute @e[type=Arrow] ~ ~ ~ summon Fireball ~ ~ ~{direction[],ExplosionPower:1}

On a timer. It will remove the arrow though.

Do /execute @e[type=Arrow] ~ ~ ~ summon Fireball ~ ~ ~ {direction:[],ExplosionPower:1} On

/execute @e[type=Arrow] ~ ~ ~ summon Fireball ~ ~ ~{direction[],ExplosionPower:1}

On a timer. It It will remove the arrow though.

Do /execute @e[type=Arrow] ~ ~ ~ summon Fireball ~ ~ ~ {direction:[],ExplosionPower:1} On a timer. It remove the arrow though.

Do

/execute @e[type=Arrow] ~ ~ ~ summon Fireball ~ ~ ~{direction[],ExplosionPower:1}

On a timer. It will remove the arrow though.

Source Link
LiamSnow
  • 256
  • 3
  • 9
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