Timeline for What does the full research tree look like for XCOM 2?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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S Feb 12, 2021 at 1:37 | history | suggested | Glorfindel | CC BY-SA 4.0 |
broken image fixed (click 'rendered output' or 'side-by-side' to see the difference; image retrieved via Wayback Machine); for more info, see https://gist.github.com/Glorfindel83/9d954d34385d2ac2597bbe864466259f
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Feb 11, 2021 at 22:24 | review | Suggested edits | |||
S Feb 12, 2021 at 1:37 | |||||
Feb 13, 2016 at 4:42 | comment | added | Nick | So, just from looking at that tree, I think you have the descriptions for Orange and Purple switched. As there are a number of orange things off the main quest line, and all the purple things are both required in the tree that leads to the final mission box, and labeled as (item) or (item drop). | |
Feb 10, 2016 at 18:18 | history | edited | childe | CC BY-SA 3.0 |
added 46 characters in body
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Feb 8, 2016 at 20:46 | vote | accept | childe | ||
Feb 8, 2016 at 16:43 | comment | added | Michael Stum | Update: The resource numbers (how much supply etc.) are inaccurate, some even on Rookie. I found an .ini file that tweaks them, and makes them different per difficulty for some items. The overall path/prerequisites are correct, just the numbers are not. I'll update them sometime today. | |
Feb 8, 2016 at 15:00 | comment | added | Michael Stum | The tree is mostly complete for all the items. Stuff currently (as of Version 3) missing: Main Quest (e.g., Encrypted Codex Data is a dead end even though it's a requirement for the next story mission), Black Market (there is something else apart from time for it to show up) and a better layout. But the stuff people are usually interested in should all be complete and useful to plan out how to kick some Alien butt :) | |
Feb 8, 2016 at 14:39 | history | answered | childe | CC BY-SA 3.0 |