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Megatower numbersMegatower numbers. These numbers confirm that one high-wealth mall will be depleted by 4 high-wealth apartments. Note that profitability of mall segments is also reset when goods spawn, and the sooner your goods sell, the more profitable the mall is (unlike commercial buildings).


Goods: At 6AM and 6PM goods are generated at commercial buildings. Leftover goods at 6AM and 6PM are overwritten by new goods (wasted).

Shopping: The formula is:

1 residential money + 1 good
 converts to
1 residential happiness + 1 profit (commercial happiness).

The shopper brings the residential money and leaves with the residential happiness. The building starts with the good and ends with the profit.

Goods do not leave the building in which they are created.

It is my experience that a shopper shops once per day. However, shoppers are released by residential buildings at varying times and quantities. For example, two thirds of your shoppers will be active during day (6AM-6PM) and one third at night (6PM-6AM).

Megatower numbers. These numbers confirm that one high-wealth mall will be depleted by 4 high-wealth apartments. Note that profitability of mall segments is also reset when goods spawn, and the sooner your goods sell, the more profitable the mall is (unlike commercial buildings).


Goods: At 6AM and 6PM goods are generated at commercial buildings. Leftover goods at 6AM and 6PM are overwritten by new goods (wasted).

Shopping: The formula is:

1 residential money + 1 good
 converts to
1 residential happiness + 1 profit (commercial happiness).

The shopper brings the residential money and leaves with the residential happiness. The building starts with the good and ends with the profit.

Goods do not leave the building in which they are created.

It is my experience that a shopper shops once per day. However, shoppers are released by residential buildings at varying times and quantities. For example, two thirds of your shoppers will be active during day (6AM-6PM) and one third at night (6PM-6AM).

Megatower numbers. These numbers confirm that one high-wealth mall will be depleted by 4 high-wealth apartments. Note that profitability of mall segments is also reset when goods spawn, and the sooner your goods sell, the more profitable the mall is (unlike commercial buildings).


Goods: At 6AM and 6PM goods are generated at commercial buildings. Leftover goods at 6AM and 6PM are overwritten by new goods (wasted).

Shopping: The formula is:

1 residential money + 1 good
 converts to
1 residential happiness + 1 profit (commercial happiness).

The shopper brings the residential money and leaves with the residential happiness. The building starts with the good and ends with the profit.

Goods do not leave the building in which they are created.

It is my experience that a shopper shops once per day. However, shoppers are released by residential buildings at varying times and quantities. For example, two thirds of your shoppers will be active during day (6AM-6PM) and one third at night (6PM-6AM).

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Amy B
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Megatower numbers. These numbers confirm that one high-wealth mall will be depleted by 4 high-wealth apartments. Note that profitability of mall segments is also reset when goods spawn, and the sooner your goods sell, the more profitable the mall is (unlike commercial buildings).


Goods: At 6AM and 6PM goods are generated at commercial buildings. Leftover goods at 6AM and 6PM are overwritten by new goods (wasted).

Shopping: The formula is:

1 residential money + 1 good
 converts to
1 residential happiness + 1 profit (commercial happiness).

The shopper brings the residential money and leaves with the residential happiness. The building starts with the good and ends with the profit.

Goods do not leave the building in which they are created.

It is my experience that a shopper shops once per day. However, shoppers are released by residential buildings at varying times and quantities. For example, two thirds of your shoppers will be active during day (6AM-6PM) and one third at night (6PM-6AM).