Timeline for Cover and aim penalty for an overwatch shot triggered from enemy action
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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May 29, 2017 at 9:19 | answer | added | Flater | timeline score: 3 | |
May 22, 2016 at 8:06 | comment | added | Sumurai8 | I can't tell you for certain, but remember that an overwatch shot will only be taken on the step after the enemy is in range. One can use this to their advantage by running to a corner of a building - out of sight of the enemy - and shooting the enemy in the head by peaking around that corner. The "overwatch on enemy action" would trigger when the shot is to be fired, where "regular overwatch" will not fire a shot. | |
May 10, 2016 at 21:47 | comment | added | Kyle W | @Dragonrage Do you have any references for xcom 2? | |
May 10, 2016 at 20:41 | history | tweeted | twitter.com/TheArqade/status/730135713564495872 | ||
May 10, 2016 at 18:31 | comment | added | Dragonrage♦ | xcom.wikia.com/wiki/Overwatch | |
May 10, 2016 at 17:54 | comment | added | Dragonrage♦ | I was reading something about it in one of the wikis. It may be wrong though. Let me see if I can find the link. | |
May 10, 2016 at 17:51 | comment | added | Kyle W | @Dragonrage Any source for that? All the questions here, based on the configuration files, point to a .6 multiplier. | |
May 10, 2016 at 17:29 | comment | added | Dragonrage♦ | I think the aim penalty for dashing targets is actually 49% | |
May 10, 2016 at 17:17 | history | asked | Kyle W | CC BY-SA 3.0 |