Timeline for Guiding or seeding town growth in OpenTTD
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Apr 13, 2017 at 12:09 | history | edited | CommunityBot |
replaced http://gaming.stackexchange.com/ with https://gaming.stackexchange.com/
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Jul 21, 2011 at 18:45 | vote | accept | fbrereto | ||
Jul 21, 2011 at 15:22 | history | edited | Williham Totland | CC BY-SA 3.0 |
added 268 characters in body
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Jul 21, 2011 at 15:14 | history | edited | Williham Totland | CC BY-SA 3.0 |
added 455 characters in body
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Jul 21, 2011 at 15:07 | comment | added | Williham Totland | @Omokoii: If the real estate taken up by 2x2 is too great, you're playing on too small a map. :P | |
Jul 21, 2011 at 15:02 | comment | added | Arahman | For sure a lot easier if you can live with the downside: There is a lot (too much?) real estate taken up by roads if you don't go with the 3x3 grid, but then you have that center plot that don't connect to any road. But as you said it's mostly a matter of preference. Edit: oh, and +1 for "Economy > Towns > Towns are allowed to build roads" | |
Jul 21, 2011 at 12:43 | comment | added | DMA57361 | +1 Yup, forcing towns to grids is a much easier way to achieve this than having to build a grid for each and every town yourself. | |
Jul 21, 2011 at 9:25 | history | answered | Williham Totland | CC BY-SA 3.0 |