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According to this postpost and assuming your guard dwellers are already level 50, only two S.P.E.C.I.A.L. stats should be relevant for vault entrance guards.

Perception

Hit chance in combat

Agility

Attack speed.

These are the only relevant stats which have an influence on your fighting skill inside the vault, and there is nothing else the dwellers are useful for at entrance.

The only purpose of your dwellers here is to clear all threats (raiders and deathclaws) as quickly as possible, so I would give them jumpsuits for agility or heavy raider armor for agility and perception and also the best weapons you have (except the ones your dwellers in the wasteland use). If you have no good agility suits or want to to prefer Perception, the (armored/sturded/heavy) vault suits should be your first choice.

If they are not level 50, you could think about also giving them some suits with endurance, so they increase their maximum life and don't die during each deathclaw attack.

You can only assign two dwellers to the entrance room, so they are the only "guards" inside the vault, but it is a common tactic to also put max level dwellers with good weapons in the room(s) right behind the entrance, so they eliminate all threats your entrance guards could not kill.

According to this post and assuming your guard dwellers are already level 50, only two S.P.E.C.I.A.L. stats should be relevant for vault entrance guards.

Perception

Hit chance in combat

Agility

Attack speed.

These are the only relevant stats which have an influence on your fighting skill inside the vault, and there is nothing else the dwellers are useful for at entrance.

The only purpose of your dwellers here is to clear all threats (raiders and deathclaws) as quickly as possible, so I would give them jumpsuits for agility or heavy raider armor for agility and perception and also the best weapons you have (except the ones your dwellers in the wasteland use). If you have no good agility suits or want to to prefer Perception, the (armored/sturded/heavy) vault suits should be your first choice.

If they are not level 50, you could think about also giving them some suits with endurance, so they increase their maximum life and don't die during each deathclaw attack.

You can only assign two dwellers to the entrance room, so they are the only "guards" inside the vault, but it is a common tactic to also put max level dwellers with good weapons in the room(s) right behind the entrance, so they eliminate all threats your entrance guards could not kill.

According to this post and assuming your guard dwellers are already level 50, only two S.P.E.C.I.A.L. stats should be relevant for vault entrance guards.

Perception

Hit chance in combat

Agility

Attack speed.

These are the only relevant stats which have an influence on your fighting skill inside the vault, and there is nothing else the dwellers are useful for at entrance.

The only purpose of your dwellers here is to clear all threats (raiders and deathclaws) as quickly as possible, so I would give them jumpsuits for agility or heavy raider armor for agility and perception and also the best weapons you have (except the ones your dwellers in the wasteland use). If you have no good agility suits or want to to prefer Perception, the (armored/sturded/heavy) vault suits should be your first choice.

If they are not level 50, you could think about also giving them some suits with endurance, so they increase their maximum life and don't die during each deathclaw attack.

You can only assign two dwellers to the entrance room, so they are the only "guards" inside the vault, but it is a common tactic to also put max level dwellers with good weapons in the room(s) right behind the entrance, so they eliminate all threats your entrance guards could not kill.

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kl78
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According to this post and assuming your guard dwellers are already level 50, only two S.P.E.C.I.A.L. stats should be relevant for vault entrance guards.

Perception

Hit chance in combat

Agility

Attack speed.

These are the only relevant stats which have an influence on your fighting skill inside the vault, and there is nothing else the dwellers are useful for at entrance.

The only purpose of your dwellers here is to clear all threats (raiders and deathclaws) as quickly as possible, so I would give them jumpsuits for agility or heavy raider armor for agility and perception and also the best weapons you have (except the ones your dwellers in the wasteland use). If you have no good agility suits or want to to prefer Perception, the (armored/sturded/heavy) vault suits should be your first choice.

If they are not level 50, you could think about also giving them some suits with endurance, so they increase their maximum life and don't die during each deathclaw attack.

You can only assign two dwellers to the entrance room, so they are the only "guards" inside the vault, but it is a common tactic to also put max level dwellers with good weapons in the room(s) right behind the entrance, so they eliminate all threats your entrance guards could not kill.

According to this post and assuming your guard dwellers are already level 50, only two S.P.E.C.I.A.L. stats should be relevant for vault entrance guards.

Perception

Hit chance in combat

Agility

Attack speed.

These are the only relevant stats which have an influence on your fighting skill inside the vault, and there is nothing else the dwellers are useful for at entrance.

The only purpose of your dwellers here is to clear all threats (raiders and deathclaws) as quickly as possible, so I would give them jumpsuits for agility or heavy raider armor for agility and perception and also the best weapons you have (except the ones your dwellers in the wasteland use).

If they are not level 50, you could think about also giving them some suits with endurance, so they increase their maximum life and don't die during each deathclaw attack.

You can only assign two dwellers to the entrance room, so they are the only "guards" inside the vault, but it is a common tactic to also put max level dwellers with good weapons in the room(s) right behind the entrance, so they eliminate all threats your entrance guards could not kill.

According to this post and assuming your guard dwellers are already level 50, only two S.P.E.C.I.A.L. stats should be relevant for vault entrance guards.

Perception

Hit chance in combat

Agility

Attack speed.

These are the only relevant stats which have an influence on your fighting skill inside the vault, and there is nothing else the dwellers are useful for at entrance.

The only purpose of your dwellers here is to clear all threats (raiders and deathclaws) as quickly as possible, so I would give them jumpsuits for agility or heavy raider armor for agility and perception and also the best weapons you have (except the ones your dwellers in the wasteland use). If you have no good agility suits or want to to prefer Perception, the (armored/sturded/heavy) vault suits should be your first choice.

If they are not level 50, you could think about also giving them some suits with endurance, so they increase their maximum life and don't die during each deathclaw attack.

You can only assign two dwellers to the entrance room, so they are the only "guards" inside the vault, but it is a common tactic to also put max level dwellers with good weapons in the room(s) right behind the entrance, so they eliminate all threats your entrance guards could not kill.

fixed 'threads' spelling, some other grammar and formatting while I was at it
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DCShannon
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According to this post and assuming your guard dwellers are already level 50, only 2 specialtwo S.P.E.C.I.A.L. stats should be relevant for vault entrance guardguards.

PerceptionPerception

Hit chance in combat

AgilityAgility

Increases attackAttack speed.

because theseThese are the only relevant specialsstats which have an influence on your fighting skill inside the vault, and there is nothing else the dwellers are usefulluseful for at entrance.

The only purpose of your dwellers here is to clear all threadsthreats (raiders and deathclaws) as quickly as possible, so iI would give them Jumpsuitjumpsuits for agility or heavy raider armor for agiltyagility and Perceptionperception and also the best weapons you have (except the oneones your dwellers in the wastelandswasteland use).

If they are not level 50, you could think about also givengiving them some suits with endurance, so they increase their maximum life and dontdon't die during each death clawdeathclaw attack.

You can only assign 2two dwellers to the entrance room, so they are the only "guards" inside the vault, but it is a common tactic to also put max level dwellers with good weapons in the room(s) right behind the entrance, so they eliminate all threadsthreats your entrance guards could not kill.

According to this post and assuming your guard dwellers are already level 50 only 2 special should be relevant for vault entrance guard.

Perception

Hit chance in combat

Agility

Increases attack speed.

because these are the only relevant specials which have an influence on your fighting skill inside the vault, and there is nothing else the dwellers are usefull for at entrance.

The only purpose of your dwellers here is to clear all threads (raiders and deathclaws) as quickly as possible, so i would give them Jumpsuit for agility or heavy raider armor for agilty and Perception and also the best weapons you have (except the one your dwellers in the wastelands use).

If they are not level 50, you could think about also given some suits with endurance, so they increase their maximum life and dont die during each death claw attack.

You can only assign 2 dwellers to the entrance room, so they are the only "guards" inside the vault, but it is a common tactic to also put max level dwellers with good weapons in the room(s) right behind the entrance, so they eliminate all threads your entrance guards could not kill.

According to this post and assuming your guard dwellers are already level 50, only two S.P.E.C.I.A.L. stats should be relevant for vault entrance guards.

Perception

Hit chance in combat

Agility

Attack speed.

These are the only relevant stats which have an influence on your fighting skill inside the vault, and there is nothing else the dwellers are useful for at entrance.

The only purpose of your dwellers here is to clear all threats (raiders and deathclaws) as quickly as possible, so I would give them jumpsuits for agility or heavy raider armor for agility and perception and also the best weapons you have (except the ones your dwellers in the wasteland use).

If they are not level 50, you could think about also giving them some suits with endurance, so they increase their maximum life and don't die during each deathclaw attack.

You can only assign two dwellers to the entrance room, so they are the only "guards" inside the vault, but it is a common tactic to also put max level dwellers with good weapons in the room(s) right behind the entrance, so they eliminate all threats your entrance guards could not kill.

added 53 characters in body
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kl78
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kl78
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