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Jul 11, 2016 at 8:41 comment added Egor Hans @Skylinerw It does make sense up to some point. However, it's quite obvious that implementing it like this is not actually a good idea. If you have multiple occurrences of one key, you would expect both to have some impact.
Jun 27, 2016 at 13:49 comment added Skylinerw @EgorHans Selector parameters are mapped as a basic associative array, where key names must be unique. It'd be the same as trying to declare the array ["key1" => "a", "key1" => "b"] in that "key1" has been duplicated and thus overwritten.
Jun 27, 2016 at 12:44 comment added Egor Hans It would interest me, by the way, to anyone who clicked the link: Did you observe that level of nonsense in any MineCraft stuff? Because sure, restriction handling is unlogical, but not to the extreme degree of the examples in the video.
Jun 27, 2016 at 12:38 history edited Egor Hans CC BY-SA 3.0
improved wording
Jun 17, 2016 at 9:48 comment added Egor Hans @MrLemon I used the different operator to clarify it's pseudo code. If Villager owerwrites Player, then, of course, wat.
Jun 14, 2016 at 15:05 comment added MrLemon Except that this completely wrong. When parsing [type=Player,type=Villager], the game simply forgets about Player, the type variable is just overwritten. Also, not equals is =! in Minecraft because of argument=value parsing, where the equals sign is fixed, and the value is negated by the !.
Jun 14, 2016 at 14:19 review Late answers
Jun 14, 2016 at 14:57
Jun 14, 2016 at 13:58 history answered Egor Hans CC BY-SA 3.0