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There are many different types of CC - Crowd Control - and LOL Wiki lays it out quite nicely

Loss of Control - Crowd controls are grouped into one of two categories depending on whether or not the effect removes total control of the player's character. Hard CC completely removes all control of a character, while soft CC only partially removes it.

Hard CC

  1. Airborne
  2. Forced Action
  3. Stasis
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Silence
  5. Slow

Disruption - Crowd controls are grouped into one of two categories depending on whether or not the effect disrupts a channeled ability (such as Karthus Karthus's Requiem.png Requiem and Katarina Katarina's Death Lotus.png Death Lotus). Hard CC will disrupt channels, while soft CC will not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Silence
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Slow

Movement - Crowd controls are grouped into one of two categories depending on whether or not they restrict movement. Hard CCs prevent all forms of movement, while soft CCs do not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Root/Snare
  4. Stasis
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Silence
  4. Slow

There are many different types of CC - Crowd Control - and LOL Wiki lays it out quite nicely

Loss of Control - Crowd controls are grouped into one of two categories depending on whether or not the effect removes total control of the player's character. Hard CC completely removes all control of a character, while soft CC only partially removes it.

Hard CC

  1. Airborne
  2. Forced Action
  3. Stasis
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Silence
  5. Slow

Disruption - Crowd controls are grouped into one of two categories depending on whether or not the effect disrupts a channeled ability (such as Karthus Karthus's Requiem.png Requiem and Katarina Katarina's Death Lotus.png Death Lotus). Hard CC will disrupt channels, while soft CC will not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Silence
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Slow

Movement - Crowd controls are grouped into one of two categories depending on whether or not they restrict movement. Hard CCs prevent all forms of movement, while soft CCs do not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Root/Snare
  4. Stasis
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Silence
  4. Slow

There are many different types of CC - Crowd Control - and LOL Wiki lays it out quite nicely

Loss of Control - Crowd controls are grouped into one of two categories depending on whether or not the effect removes total control of the player's character. Hard CC completely removes all control of a character, while soft CC only partially removes it.

Hard CC

  1. Airborne
  2. Forced Action
  3. Stasis
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Silence
  5. Slow

Disruption - Crowd controls are grouped into one of two categories depending on whether or not the effect disrupts a channeled ability (such as Karthus Karthus's Requiem and Katarina Katarina's Death Lotus). Hard CC will disrupt channels, while soft CC will not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Silence
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Slow

Movement - Crowd controls are grouped into one of two categories depending on whether or not they restrict movement. Hard CCs prevent all forms of movement, while soft CCs do not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Root/Snare
  4. Stasis
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Silence
  4. Slow
added 2 characters in body
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Wondercricket
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There are many different types of CC - Crowd Control - and LOL Wiki lays it out quite nicely

Loss of Control - Crowd controls are grouped into one of two categories depending on whether or not the effect removes total control of the player's character. Hard CC completely removes all control of a character, while soft CC only partially removes it.

Hard CC

  1. Airborne
  2. Forced Action
  3. Stasis
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Silence
  5. Slow

Disruption - Crowd controls are grouped into one of two categories depending on whether or not the effect disrupts a channeled ability (such as Karthus Karthus's Requiem.png Requiem and Katarina Katarina's Death Lotus.png Death Lotus). Hard CC will disrupt channels, while soft CC will not.

Hard CCHard CC

  1. Airborne
  2. Forced Action
  3. Silence
  4. Stun
  5. Suppression
  6. Suspension

Soft CCSoft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Slow

Movement - Crowd controls are grouped into one of two categories depending on whether or not they restrict movement. Hard CCs prevent all forms of movement, while soft CCs do not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Root/Snare
  4. Stasis
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Silence
  4. Slow

There are many different types of CC - Crowd Control - and LOL Wiki lays it out quite nicely

Loss of Control - Crowd controls are grouped into one of two categories depending on whether or not the effect removes total control of the player's character. Hard CC completely removes all control of a character, while soft CC only partially removes it.

Hard CC

  1. Airborne
  2. Forced Action
  3. Stasis
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Silence
  5. Slow

Disruption - Crowd controls are grouped into one of two categories depending on whether or not the effect disrupts a channeled ability (such as Karthus Karthus's Requiem.png Requiem and Katarina Katarina's Death Lotus.png Death Lotus). Hard CC will disrupt channels, while soft CC will not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Silence
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Slow

Movement - Crowd controls are grouped into one of two categories depending on whether or not they restrict movement. Hard CCs prevent all forms of movement, while soft CCs do not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Root/Snare
  4. Stasis
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Silence
  4. Slow

There are many different types of CC - Crowd Control - and LOL Wiki lays it out quite nicely

Loss of Control - Crowd controls are grouped into one of two categories depending on whether or not the effect removes total control of the player's character. Hard CC completely removes all control of a character, while soft CC only partially removes it.

Hard CC

  1. Airborne
  2. Forced Action
  3. Stasis
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Silence
  5. Slow

Disruption - Crowd controls are grouped into one of two categories depending on whether or not the effect disrupts a channeled ability (such as Karthus Karthus's Requiem.png Requiem and Katarina Katarina's Death Lotus.png Death Lotus). Hard CC will disrupt channels, while soft CC will not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Silence
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Slow

Movement - Crowd controls are grouped into one of two categories depending on whether or not they restrict movement. Hard CCs prevent all forms of movement, while soft CCs do not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Root/Snare
  4. Stasis
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Silence
  4. Slow
Source Link
Wondercricket
  • 48.7k
  • 40
  • 220
  • 287

There are many different types of CC - Crowd Control - and LOL Wiki lays it out quite nicely

Loss of Control - Crowd controls are grouped into one of two categories depending on whether or not the effect removes total control of the player's character. Hard CC completely removes all control of a character, while soft CC only partially removes it.

Hard CC

  1. Airborne
  2. Forced Action
  3. Stasis
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Silence
  5. Slow

Disruption - Crowd controls are grouped into one of two categories depending on whether or not the effect disrupts a channeled ability (such as Karthus Karthus's Requiem.png Requiem and Katarina Katarina's Death Lotus.png Death Lotus). Hard CC will disrupt channels, while soft CC will not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Silence
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Slow

Movement - Crowd controls are grouped into one of two categories depending on whether or not they restrict movement. Hard CCs prevent all forms of movement, while soft CCs do not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Root/Snare
  4. Stasis
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Silence
  4. Slow