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I suspect you are having a pathing problem where your hungry/thirsty dwarves are unable to get to that part of your fort that has food and booze.

Water is only drunk by injured dwarves; they normally prefer to drink booze. Diagnosing and other medical labors are only needed on injured dwarves. Dwarves that are hungry or thirsty are not injured (at least to start with), so medical labors don't apply unless they are very far gone.

Injury

If your dwarves are injured or otherwise unable to move, and if your other dwarves have access to a bucket and a water source, can path to the thirsty dwarf, and have the "feed patient/prisoners labor turned on, they should bring water to them. If you have designated a hospital zone, your other dwarves have the recover wounded labor turned on, and they can path to your injured dwarf and to the hospital, they should haul the injured dwarf to the hospital.

Designating a water supply zone at a pond or river or if you have built a well (which is automatically considered a water supply location), your dwarves should use that if they have a bucket and need to water an animal or an injured dwarf.

More specifics about taking care of injured dwarves.More specifics about taking care of injured dwarves.

Pathing problem

You can test whether the dwarves can path to food or drink. Try to assign one of your other dwarves to chop a tree down or some other job near your stuck dwarves, like setting a pasture, assigning an animal to it, and have the dwarf lead it there. If that dwarf can reach the tree or pasture, there is a clear path to the inside of your fort. If the dwarf just stands around, the game may be unable to find a path there.

I had a bugged game like this where I could see no problem pathing between inside and outside my fort but DF was unable to find a path in that game. It may have been related to the reclaim of an abandoned fort.

I suspect you are having a pathing problem where your hungry/thirsty dwarves are unable to get to that part of your fort that has food and booze.

Water is only drunk by injured dwarves; they normally prefer to drink booze. Diagnosing and other medical labors are only needed on injured dwarves. Dwarves that are hungry or thirsty are not injured (at least to start with), so medical labors don't apply unless they are very far gone.

Injury

If your dwarves are injured or otherwise unable to move, and if your other dwarves have access to a bucket and a water source, can path to the thirsty dwarf, and have the "feed patient/prisoners labor turned on, they should bring water to them. If you have designated a hospital zone, your other dwarves have the recover wounded labor turned on, and they can path to your injured dwarf and to the hospital, they should haul the injured dwarf to the hospital.

Designating a water supply zone at a pond or river or if you have built a well (which is automatically considered a water supply location), your dwarves should use that if they have a bucket and need to water an animal or an injured dwarf.

More specifics about taking care of injured dwarves.

Pathing problem

You can test whether the dwarves can path to food or drink. Try to assign one of your other dwarves to chop a tree down or some other job near your stuck dwarves, like setting a pasture, assigning an animal to it, and have the dwarf lead it there. If that dwarf can reach the tree or pasture, there is a clear path to the inside of your fort. If the dwarf just stands around, the game may be unable to find a path there.

I had a bugged game like this where I could see no problem pathing between inside and outside my fort but DF was unable to find a path in that game. It may have been related to the reclaim of an abandoned fort.

I suspect you are having a pathing problem where your hungry/thirsty dwarves are unable to get to that part of your fort that has food and booze.

Water is only drunk by injured dwarves; they normally prefer to drink booze. Diagnosing and other medical labors are only needed on injured dwarves. Dwarves that are hungry or thirsty are not injured (at least to start with), so medical labors don't apply unless they are very far gone.

Injury

If your dwarves are injured or otherwise unable to move, and if your other dwarves have access to a bucket and a water source, can path to the thirsty dwarf, and have the "feed patient/prisoners labor turned on, they should bring water to them. If you have designated a hospital zone, your other dwarves have the recover wounded labor turned on, and they can path to your injured dwarf and to the hospital, they should haul the injured dwarf to the hospital.

Designating a water supply zone at a pond or river or if you have built a well (which is automatically considered a water supply location), your dwarves should use that if they have a bucket and need to water an animal or an injured dwarf.

More specifics about taking care of injured dwarves.

Pathing problem

You can test whether the dwarves can path to food or drink. Try to assign one of your other dwarves to chop a tree down or some other job near your stuck dwarves, like setting a pasture, assigning an animal to it, and have the dwarf lead it there. If that dwarf can reach the tree or pasture, there is a clear path to the inside of your fort. If the dwarf just stands around, the game may be unable to find a path there.

I had a bugged game like this where I could see no problem pathing between inside and outside my fort but DF was unable to find a path in that game. It may have been related to the reclaim of an abandoned fort.

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SevenSidedDie
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I suspect you are having a pathing problem where your hungry/thirsty dwarves are unable to get to that part of your fort that has food and booze.

Water is only drunk by injured dwarves; they normally prefer to drink booze. Diagnosing and other medical labors are only needed on injured dwarves. Dwarves that are hungry or thirsty are not injured (at least to start with), so medical labors don't apply unless they are very far gone.

Injury

If your dwarves are injured or otherwise unable to move, and if your other dwarves have access to a bucket and a water source, can path to the thirsty dwarf, and have the "feed patient/prisoners labor turned on, they should bring water to them. If you have designated a hospital zone, your other dwarves have the recover wounded labor turned on, and they can path to your injured dwarf and to the hospital, they should haul the injured dwarf to the hospital.

Designating a water supply zone at a pond or river or if you have built a well (which is automatically considered a water supply location), your dwarves should use that if they have a bucket and need to water an animal or an injured dwarf.

More specifics about taking care of injured dwarves.

Pathing problem

You can test whether the dwarves can path to food or drink. Try to assign one of your other dwarves to chop a tree down or some other job near your stuck dwarves, like setting a pasture, assigning an animal to it, and have the dwarf lead it there. If that dwarf can reach the tree or pasture, there is a clear path to the inside of your fort. If the dwarf just stands around, the game may be unable to find a path there.

I had a bugged game like this where I could see no problem pathing between inside and outside my fort but DF was unable to find a path in that game. It may have been related to the reclaim of an abandoned fort.

I suspect you are having a pathing problem where your hungry/thirsty dwarves are unable to get to that part of your fort that has food and booze.

Water is only drunk by injured dwarves; they normally prefer to drink booze. Diagnosing and other medical labors are only needed on injured dwarves. Dwarves that are hungry or thirsty are not injured (at least to start with), so medical labors don't apply unless they are very far gone.

If your dwarves are injured or otherwise unable to move, and if your other dwarves have access to a bucket and a water source, can path to the thirsty dwarf, and have the "feed patient/prisoners labor turned on, they should bring water to them. If you have designated a hospital zone, your other dwarves have the recover wounded labor turned on, and they can path to your injured dwarf and to the hospital, they should haul the injured dwarf to the hospital.

Designating a water supply zone at a pond or river or if you have built a well (which is automatically considered a water supply location), your dwarves should use that if they have a bucket and need to water an animal or an injured dwarf.

More specifics about taking care of injured dwarves.

I suspect you are having a pathing problem where your hungry/thirsty dwarves are unable to get to that part of your fort that has food and booze.

Water is only drunk by injured dwarves; they normally prefer to drink booze. Diagnosing and other medical labors are only needed on injured dwarves. Dwarves that are hungry or thirsty are not injured (at least to start with), so medical labors don't apply unless they are very far gone.

Injury

If your dwarves are injured or otherwise unable to move, and if your other dwarves have access to a bucket and a water source, can path to the thirsty dwarf, and have the "feed patient/prisoners labor turned on, they should bring water to them. If you have designated a hospital zone, your other dwarves have the recover wounded labor turned on, and they can path to your injured dwarf and to the hospital, they should haul the injured dwarf to the hospital.

Designating a water supply zone at a pond or river or if you have built a well (which is automatically considered a water supply location), your dwarves should use that if they have a bucket and need to water an animal or an injured dwarf.

More specifics about taking care of injured dwarves.

Pathing problem

You can test whether the dwarves can path to food or drink. Try to assign one of your other dwarves to chop a tree down or some other job near your stuck dwarves, like setting a pasture, assigning an animal to it, and have the dwarf lead it there. If that dwarf can reach the tree or pasture, there is a clear path to the inside of your fort. If the dwarf just stands around, the game may be unable to find a path there.

I had a bugged game like this where I could see no problem pathing between inside and outside my fort but DF was unable to find a path in that game. It may have been related to the reclaim of an abandoned fort.

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I suspect you are having a pathing problem where your hungry/thirsty dwarves are unable to get to that part of your fort that has food and booze.

Water is only drunk by injured dwarves; they normally prefer to drink booze. Diagnosing and other medical labors are only needed on injured dwarves. Dwarves that are hungry or thirsty are not injured (at least to start with), so medical labors don't apply unless they are very far gone.

If your dwarves are injured or otherwise unable to move, and if your other dwarves have access to a bucket and a water source, can path to the thirsty dwarf, and have the "feed patient/prisoners labor turned on, they should bring water to them. If you have designated a hospital zone, your other dwarves have the recover wounded labor turned on, and they can path to your injured dwarf and to the hospital, they should haul the injured dwarf to the hospital.

Designating a water supply zone at a pond or river or if you have built a well (which is automatically considered a water supply location), your dwarves should use that if they have a bucket and need to water an animal or an injured dwarf.

As to why DF is so complicated, I'll just list some of the may funny sigs I seen on that subject:

Heh. Dwarf Fortress players complaining that something is unintuitive and hard to learn.

DF's got a big learning curve, no, learning cliff, no, a MASSIVE, SHEER EXPANSE OF STONE RISING UP INTO THE HEAVENS, COVERED IN !!Adamantine Barbed Wire!! AND LAVA DROPS, ALL WHILE ARMOK STANDS ATOP AND LAUGHS AT YOUR PITIFUL ATTEMPT TO SURVIIIIIIIVE.

There exist people who learned to play DF without any guide, but these people either got started early when things were simpler and slowly adjusted from there, are some sort of geniuses, or probably belong in a padded cell with no sharp objects allowed.

More specifics about taking care of injured dwarves.

I suspect you are having a pathing problem where your hungry/thirsty dwarves are unable to get to that part of your fort that has food and booze.

Water is only drunk by injured dwarves; they normally prefer to drink booze. Diagnosing and other medical labors are only needed on injured dwarves. Dwarves that are hungry or thirsty are not injured (at least to start with), so medical labors don't apply unless they are very far gone.

If your dwarves are injured or otherwise unable to move, and if your other dwarves have access to a bucket and a water source, can path to the thirsty dwarf, and have the "feed patient/prisoners labor turned on, they should bring water to them. If you have designated a hospital zone, your other dwarves have the recover wounded labor turned on, and they can path to your injured dwarf and to the hospital, they should haul the injured dwarf to the hospital.

Designating a water supply zone at a pond or river or if you have built a well (which is automatically considered a water supply location), your dwarves should use that if they have a bucket and need to water an animal or an injured dwarf.

As to why DF is so complicated, I'll just list some of the may funny sigs I seen on that subject:

Heh. Dwarf Fortress players complaining that something is unintuitive and hard to learn.

DF's got a big learning curve, no, learning cliff, no, a MASSIVE, SHEER EXPANSE OF STONE RISING UP INTO THE HEAVENS, COVERED IN !!Adamantine Barbed Wire!! AND LAVA DROPS, ALL WHILE ARMOK STANDS ATOP AND LAUGHS AT YOUR PITIFUL ATTEMPT TO SURVIIIIIIIVE.

There exist people who learned to play DF without any guide, but these people either got started early when things were simpler and slowly adjusted from there, are some sort of geniuses, or probably belong in a padded cell with no sharp objects allowed.

More specifics about taking care of injured dwarves.

I suspect you are having a pathing problem where your hungry/thirsty dwarves are unable to get to that part of your fort that has food and booze.

Water is only drunk by injured dwarves; they normally prefer to drink booze. Diagnosing and other medical labors are only needed on injured dwarves. Dwarves that are hungry or thirsty are not injured (at least to start with), so medical labors don't apply unless they are very far gone.

If your dwarves are injured or otherwise unable to move, and if your other dwarves have access to a bucket and a water source, can path to the thirsty dwarf, and have the "feed patient/prisoners labor turned on, they should bring water to them. If you have designated a hospital zone, your other dwarves have the recover wounded labor turned on, and they can path to your injured dwarf and to the hospital, they should haul the injured dwarf to the hospital.

Designating a water supply zone at a pond or river or if you have built a well (which is automatically considered a water supply location), your dwarves should use that if they have a bucket and need to water an animal or an injured dwarf.

More specifics about taking care of injured dwarves.

added link at bottom to a similar question
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Mark Ripley
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Mark Ripley
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