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Nick T
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AsWhile it might be that the 'bumping' causes subtle delays in transforming when landing, you seem to have controlled for, often the reason that a group of Vikings won't finish transforming at the same time is because they're colliding with each other and/or can't find a valid space to land if it's too crowded. The latter An only tangentally-related issue is readily apparent ifwhen you ball them all up so they're stacked then trycommand several to land them all at the same time;a time in a small space, is that some will just totally ignore the commandwon't at all because it's too crowded.

The nominal transform duration is 3 (game)game seconds, which is about 2.2 real seconds on "Fastest", however there is a small degree of randomnessvariance beyond just the animation. This is readily apparent if you give the vikings a move command while transforming, into either air or land mode as some will set off before others. Additionally, it doesn't seem deterministic as far as where the unit's selected in a control group, thegroup—the first to transform one time won't always be the nextnext—so it is possibly random.

As you controlled for, often the reason that a group of Vikings won't finish transforming at the same time is because they're colliding with each other and/or can't find a valid space to land if it's too crowded. The latter is readily apparent if you ball them all up so they're stacked then try to land them all at the same time; some will just totally ignore the command.

The nominal transform duration is 3 (game) seconds, which is about 2.2 real seconds on "Fastest", however there is a small degree of randomness beyond just the animation. This is readily apparent if you give the vikings a move command while transforming, into either air or land mode as some will set off before others. Additionally, it doesn't seem deterministic as far as where the unit's selected in a control group, the first to transform one time won't always be the next.

While it might be that the 'bumping' causes subtle delays in transforming when landing, you seem to have controlled for that. An only tangentally-related issue is when you command several to land at a time in a small space, is that some won't at all because it's too crowded.

The nominal transform duration is 3 game seconds, which is about 2.2 real seconds on "Fastest", however there is a small degree of variance beyond just the animation. This is readily apparent if you give the vikings a move command while transforming, into either air or land mode as some will set off before others. Additionally, it doesn't seem deterministic as far as where the unit's selected in a control group—the first to transform one time won't always be the next—so it is possibly random.

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Nick T
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As you controlled for, often the reason that a group of Vikings won't finish transforming at the same time is because they're colliding with each other and/or can't find a valid space to land if it's too crowded. The latter is readily apparent if you ball them all up so they're stacked then try to land them all at the same time; some will just totally ignore the command.

The nominal transform duration is 3 (game) seconds, which is about 2.2 real seconds on "Fastest", however there is a small degree of randomness beyond just the animation which. This is readily apparent if you give the vikings a move command while transforming. Some, into either air or land mode as some will set off before others. Additionally, it doesn't seem deterministic as far as where the unit's selected in a control group, the first to transform one time won't always be the next.

As you controlled for, often the reason that a group of Vikings won't finish transforming at the same time is because they're colliding with each other and/or can't find a valid space to land if it's too crowded. The latter is readily apparent if you ball them all up so they're stacked then try to land them all at the same time; some will just totally ignore the command.

The nominal transform duration is 3 (game) seconds, which is about 2.2 real seconds on "Fastest", however there is a small degree of randomness beyond just the animation which is readily apparent if you give the vikings a move command while transforming. Some will set off before others. Additionally, it doesn't seem deterministic as far as where the unit's selected in a control group, the first to transform one time won't always be the next.

As you controlled for, often the reason that a group of Vikings won't finish transforming at the same time is because they're colliding with each other and/or can't find a valid space to land if it's too crowded. The latter is readily apparent if you ball them all up so they're stacked then try to land them all at the same time; some will just totally ignore the command.

The nominal transform duration is 3 (game) seconds, which is about 2.2 real seconds on "Fastest", however there is a small degree of randomness beyond just the animation. This is readily apparent if you give the vikings a move command while transforming, into either air or land mode as some will set off before others. Additionally, it doesn't seem deterministic as far as where the unit's selected in a control group, the first to transform one time won't always be the next.

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Nick T
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OftenAs you controlled for, often the reason that a group of Vikings won't finish transforming at the same time is because they're colliding with each other and/or can't find a valid space to land if it's too crowded. TheThe latter is readily apparent if you ball them all up so they're stacked then try to land them all at the same time; some will just totally ignore the command.

The nominal transform duration is 3 (game) seconds, which is about 2.2 real seconds on "Fastest", however there is a small degree of randomness beyond just the animation which is readily apparent if you give the vikings a move command while transforming. Some will set off before others. Additionally, it doesn't seem deterministic as far as where the unit's selected in a control group, the first to transform one time won't always be the next.

Often the reason that a group of Vikings won't finish transforming at the same time is because they're colliding with each other and/or can't find a valid space to land if it's too crowded. The latter is readily apparent if you ball them all up so they're stacked then try to land them all at the same time; some will just totally ignore the command.

The transform duration is 3 (game) seconds, which is about 2.2 real seconds on "Fastest"

As you controlled for, often the reason that a group of Vikings won't finish transforming at the same time is because they're colliding with each other and/or can't find a valid space to land if it's too crowded. The latter is readily apparent if you ball them all up so they're stacked then try to land them all at the same time; some will just totally ignore the command.

The nominal transform duration is 3 (game) seconds, which is about 2.2 real seconds on "Fastest", however there is a small degree of randomness beyond just the animation which is readily apparent if you give the vikings a move command while transforming. Some will set off before others. Additionally, it doesn't seem deterministic as far as where the unit's selected in a control group, the first to transform one time won't always be the next.

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Nick T
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