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Grace Note
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ires_and_curses gets a lot of the more common ones. Here's onetwo that I always hear stories about.

When it comes to text-graphic roguelikes, always pay attention that you actually know exactly what the monsters you see are. Especially games like ADOM which include monsters that change color, don't confuse a powerful monster for something wimpy on color alone. Also beware of the cases where the color difference is not very large.

If there is any chance that a target of your attack might not be the creature you think it is, always double check.

  • When it comes to text-graphic roguelikes, always pay attention that you actually know exactly what the monsters you see are. Especially games like ADOM which include monsters that change color, don't confuse a powerful monster for something wimpy on color alone. Also beware of the cases where the color difference is not very large. If there is any chance that a target of your attack might not be the creature you think it is, always double check.
  • Never assume that enemies will care about each other when it comes to area-of-effect. It's easy to avoid standing in the direct line path of too many enemies if you're just paying attention to the first creature in each direction. But there's always going to be an enemy right behind that one who's willing to obliterate whatever is in the way just to obliterate you in the process.

ires_and_curses gets a lot of the more common ones. Here's one that I always hear stories about.

When it comes to text-graphic roguelikes, always pay attention that you actually know exactly what the monsters you see are. Especially games like ADOM which include monsters that change color, don't confuse a powerful monster for something wimpy on color alone. Also beware of the cases where the color difference is not very large.

If there is any chance that a target of your attack might not be the creature you think it is, always double check.

ires_and_curses gets a lot of the more common ones. Here's two that I always hear stories about.

  • When it comes to text-graphic roguelikes, always pay attention that you actually know exactly what the monsters you see are. Especially games like ADOM which include monsters that change color, don't confuse a powerful monster for something wimpy on color alone. Also beware of the cases where the color difference is not very large. If there is any chance that a target of your attack might not be the creature you think it is, always double check.
  • Never assume that enemies will care about each other when it comes to area-of-effect. It's easy to avoid standing in the direct line path of too many enemies if you're just paying attention to the first creature in each direction. But there's always going to be an enemy right behind that one who's willing to obliterate whatever is in the way just to obliterate you in the process.
Source Link
Grace Note
  • 24.4k
  • 5
  • 87
  • 109

ires_and_curses gets a lot of the more common ones. Here's one that I always hear stories about.

When it comes to text-graphic roguelikes, always pay attention that you actually know exactly what the monsters you see are. Especially games like ADOM which include monsters that change color, don't confuse a powerful monster for something wimpy on color alone. Also beware of the cases where the color difference is not very large.

If there is any chance that a target of your attack might not be the creature you think it is, always double check.