Timeline for Harvesting Resources in Civ6
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
S Nov 1, 2016 at 0:09 | history | suggested | David Harkness | CC BY-SA 3.0 |
sheep need pasture and use build consistently
|
Oct 31, 2016 at 23:36 | review | Suggested edits | |||
S Nov 1, 2016 at 0:09 | |||||
Oct 31, 2016 at 15:35 | comment | added | Riley | @FrankV If you already have an improvement there it won't suggest the new one. You'll have to manually remove it. | |
Oct 31, 2016 at 15:34 | comment | added | Frank V | Thanks. When I get back to my game I'll give this a try. Although, I must note (for others) that I never got the prompt or suggestion to build a mine on my Niter deposit... | |
Oct 31, 2016 at 15:26 | vote | accept | Frank V | ||
Oct 31, 2016 at 15:14 | history | edited | Riley | CC BY-SA 3.0 |
Improved answer.
|
Oct 31, 2016 at 15:14 | comment | added | Riley | Different resources(luxury or strategic) need different improvements. i.e. To gain sheep you'll need to put a camp on that tile. To get oil you'll need to build an oil rig. When your worker is on the tile that has a resource it'll usually recommend the improvement for you. | |
Oct 31, 2016 at 15:11 | comment | added | Frank V | Fair enough for the Niter but the larger question at hand is how all strategic resources work. Is a mine required for any strategic resource or does it depend on the resource? | |
Oct 31, 2016 at 15:10 | history | answered | Riley | CC BY-SA 3.0 |