Timeline for How to disable HUD in Half-Life?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Apr 15, 2017 at 12:06 | history | tweeted | twitter.com/TheArqade/status/853217910675918848 | ||
Apr 11, 2017 at 15:15 | vote | accept | user598527 | ||
Apr 11, 2017 at 15:03 | history | edited | user598527 | CC BY-SA 3.0 |
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Apr 11, 2017 at 15:02 | answer | added | Иво Недев | timeline score: 4 | |
Apr 11, 2017 at 15:01 | comment | added | Ramirez | @user598527 have you tried using those commands with either a 0 or 1 at the end of them? You do need to specify an argument when you use certain console commands to tell the command if you want that command to be true or false. | |
Apr 11, 2017 at 15:01 | comment | added | Иво Недев | Try hud_draw 0 it's been a while since I've played those but it was something_something. | |
Apr 11, 2017 at 15:01 | history | edited | user598527 | CC BY-SA 3.0 |
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Apr 11, 2017 at 14:59 | comment | added | user598527 |
@Ramirez: I have used cl_ argument (from the thread Timmy Jim linked), editing question.
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Apr 11, 2017 at 14:58 | comment | added | user598527 | @TimmyJim: I have read that thread. | |
Apr 11, 2017 at 14:57 | comment | added | Timmy Jim♦ | valvetime.net/threads/is-there-a-way-to-disable-hud.143151 | |
Apr 11, 2017 at 14:56 | comment | added | Ramirez | I have to ask are you using any arguments when you are entering in any of your commands? Because I know a lot of source games require an argument in console commands. | |
Apr 11, 2017 at 14:54 | history | asked | user598527 | CC BY-SA 3.0 |