Timeline for Does building farms destroy strategic resources?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Apr 26, 2017 at 11:59 | history | edited | n_plum | CC BY-SA 3.0 |
added 1 character in body
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Apr 26, 2017 at 5:08 | comment | added | Souradeep Nanda | Placing city and wonders (also districts in civ6) does not destroy resources I am aware about that. I was wondering about farms and mines. | |
Apr 25, 2017 at 20:52 | comment | added | Raystafarian | gaming.stackexchange.com/q/289301/20005 | |
Apr 25, 2017 at 19:33 | history | tweeted | twitter.com/TheArqade/status/856954252207550464 | ||
Apr 25, 2017 at 19:26 | comment | added | Dacio | The Civilization II engineer unit actually had the ability to change terrain types, from e.g. hills to plains. This would destroy the resource that was on the tile, if I recall. Civ IV and onwards only had engineers as specialist citizens, so resource modification/destruction hasn't been a factor in a long time. | |
Apr 25, 2017 at 19:00 | vote | accept | Souradeep Nanda | ||
Apr 25, 2017 at 16:59 | answer | added | n_plum | timeline score: 35 | |
Apr 25, 2017 at 16:57 | answer | added | Oak | timeline score: 1 | |
Apr 25, 2017 at 16:51 | review | First posts | |||
Apr 25, 2017 at 16:52 | |||||
Apr 25, 2017 at 16:47 | history | asked | Souradeep Nanda | CC BY-SA 3.0 |