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added 235 characters in body
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DCShannon
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Yes, but not with the character that completed the quest.


The following is based on in-game experience and direct testing:

Prior to smashing the Compelling orb, you can transfer one or more flails to other characters (i.e. 'mule' them). After the mule has left the game with the extra flails, smash the orb with one of the flails remaining in the game. Once the orb is smashed, all party members will complete the quest.

The flails that were muled away will not disappear, and can be given to other characters who have not yet completed the Khalim's Will quest. Since the flail has no requirements whatsoever - level, strength, or otherwise - it makes an amazing weapon for level one characters.

Or, you can use one of these completed flails to skip the tedious part of Act III. You can go directly to Travincal, kill the council, and use a flail completed in another game to smash the orb. You will, of course, lose the flail.

But, a character who has completed the Khalim's Will quest in a particular difficulty level will be unable to pick up a Khalim's Will flail in that same difficulty level. Attempting to do so will result in the character saying things like "I can't do that" and "Impossible".

Yes, but not with the character that completed the quest.


The following is based on in-game experience and direct testing:

Prior to smashing the Compelling orb, you can transfer one or more flails to other characters (i.e. 'mule' them). After the mule has left the game with the extra flails, smash the orb with one of the flails remaining in the game. Once the orb is smashed, all party members will complete the quest.

The flails that were muled away will not disappear, and can be given to other characters who have not yet completed the Khalim's Will quest. Since the flail has no requirements whatsoever - level, strength, or otherwise - it makes an amazing weapon for level one characters.

But, a character who has completed the Khalim's Will quest in a particular difficulty level will be unable to pick up a Khalim's Will flail in that same difficulty level. Attempting to do so will result in the character saying things like "I can't do that" and "Impossible".

Yes, but not with the character that completed the quest.


The following is based on in-game experience and direct testing:

Prior to smashing the Compelling orb, you can transfer one or more flails to other characters (i.e. 'mule' them). After the mule has left the game with the extra flails, smash the orb with one of the flails remaining in the game. Once the orb is smashed, all party members will complete the quest.

The flails that were muled away will not disappear, and can be given to other characters who have not yet completed the Khalim's Will quest. Since the flail has no requirements whatsoever - level, strength, or otherwise - it makes an amazing weapon for level one characters.

Or, you can use one of these completed flails to skip the tedious part of Act III. You can go directly to Travincal, kill the council, and use a flail completed in another game to smash the orb. You will, of course, lose the flail.

But, a character who has completed the Khalim's Will quest in a particular difficulty level will be unable to pick up a Khalim's Will flail in that same difficulty level. Attempting to do so will result in the character saying things like "I can't do that" and "Impossible".

added 68 characters in body
Source Link
DCShannon
  • 19.6k
  • 20
  • 82
  • 167

Yes, but not with the character that completed the quest.


The following is based on in-game experience and direct testing:

Prior to smashing the Compelling orb, you can transfer one or more flails to other characters (i.e. 'mule' them). As long as one person inAfter the party stillmule has a flailleft the game with the extra flails, they can smash the orb andwith one of the wholeflails remaining in the game. Once the orb is smashed, all party members will complete the quest.

The flails that were muled away will not disappear, and can be given to other characters who have not yet completed the Khalim's Will quest. Since the flail has no requirements whatsoever - level, strength, or otherwise - it makes an amazing weapon for level one characters.

But, a character who has completed the Khalim's Will quest in a particular difficulty level will be unable to pick up a Khalim's Will flail in that same difficulty level. Attempting to do so will result in the character saying things like "I can't do that" and "Impossible".

Yes, but not with the character that completed the quest.


Prior to smashing the Compelling orb, you can transfer one or more flails to other characters (i.e. 'mule' them). As long as one person in the party still has a flail, they can smash the orb and the whole party will complete the quest.

The flails that were muled away will not disappear, and can be given to other characters who have not yet completed the Khalim's Will quest. Since the flail has no requirements whatsoever - level, strength, or otherwise - it makes an amazing weapon for level one characters.

But, a character who has completed the Khalim's Will quest in a particular difficulty level will be unable to pick up a Khalim's Will flail in that same difficulty level. Attempting to do so will result in the character saying things like "I can't do that" and "Impossible".

Yes, but not with the character that completed the quest.


The following is based on in-game experience and direct testing:

Prior to smashing the Compelling orb, you can transfer one or more flails to other characters (i.e. 'mule' them). After the mule has left the game with the extra flails, smash the orb with one of the flails remaining in the game. Once the orb is smashed, all party members will complete the quest.

The flails that were muled away will not disappear, and can be given to other characters who have not yet completed the Khalim's Will quest. Since the flail has no requirements whatsoever - level, strength, or otherwise - it makes an amazing weapon for level one characters.

But, a character who has completed the Khalim's Will quest in a particular difficulty level will be unable to pick up a Khalim's Will flail in that same difficulty level. Attempting to do so will result in the character saying things like "I can't do that" and "Impossible".

Source Link
DCShannon
  • 19.6k
  • 20
  • 82
  • 167

Yes, but not with the character that completed the quest.


Prior to smashing the Compelling orb, you can transfer one or more flails to other characters (i.e. 'mule' them). As long as one person in the party still has a flail, they can smash the orb and the whole party will complete the quest.

The flails that were muled away will not disappear, and can be given to other characters who have not yet completed the Khalim's Will quest. Since the flail has no requirements whatsoever - level, strength, or otherwise - it makes an amazing weapon for level one characters.

But, a character who has completed the Khalim's Will quest in a particular difficulty level will be unable to pick up a Khalim's Will flail in that same difficulty level. Attempting to do so will result in the character saying things like "I can't do that" and "Impossible".