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Wrigglenite
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After a bit of testing, they are not 100% consistent, but it's close every time.

In the Bob-Omb Battlefield stage, there's a bit of RNG because Koopa needs to jump over rolling cannonballs and the time will not be exact every time. With that in mind, I got between 1'30"01'30"0 and 1'32"01'32"0 for the N64 version, and no less than 1'28"001'28"00 for the DS version.

In the Tiny-Huge Island stage, I got around 0'23"00'23"0 for the N64 version, and I ALWAYS got 0'26"000'26"00 for the DS version.

After a bit of testing, they are not 100% consistent, but it's close every time.

In the Bob-Omb Battlefield stage, there's a bit of RNG because Koopa needs to jump over rolling cannonballs and the time will not be exact every time. With that in mind, I got between 1'30"0 and 1'32"0 for the N64 version, and no less than 1'28"00 for the DS version.

In the Tiny-Huge Island stage, I got around 0'23"0 for the N64 version, and I ALWAYS got 0'26"00 for the DS version.

After a bit of testing, they are not 100% consistent, but it's close every time.

In the Bob-Omb Battlefield stage, there's a bit of RNG because Koopa needs to jump over rolling cannonballs and the time will not be exact every time. With that in mind, I got between 1'30"0 and 1'32"0 for the N64 version, and no less than 1'28"00 for the DS version.

In the Tiny-Huge Island stage, I got around 0'23"0 for the N64 version, and I ALWAYS got 0'26"00 for the DS version.

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Diriector_Doc
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After a bit of testing, they are not 100% consistent, but it's close every time.

In the Bob-Omb Battlefield stage, there's a bit of RNG because Koopa needs to jump over rolling cannonballs and the time will not be exact every time. With that in mind, I got between 1'30"0 and 1'32"0 for the N64 version, and no less than 1'28"00 for the DS version.

In the Tiny-Huge Island stage, I got around 0'23"0 for the N64 version, and I ALWAYS got 0'26"00 for the DS version.