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Those Hirelings are also known as Mercenaries. As listed on Diablowiki.net only the weapon and off-hand slots have restrictions as followed:

Rouge Scouts (Act I)

  • Only Bows (NO Crossbows or Amazon only Bows)
  • can use Cold Arrow or Fire Arrow in addition to Inner Sight

Desert Mercenaries (Act II)

  • Spears, Javelins and Polearms (no Amazon only equipment)
  • use Jab Attack and have a Aura dependent on type and difficulty they were bought in:

. |Normal/Hell|Nightmare | Combat |Prayer |Thorns | Offense|Blessed Aim|Might | Defense|Defiance |Holy Freeze|

Iron Wolves (Act III)

  • Shield and Sword
  • skills depend on type:

Inferno or Fireball for Fire
Glacial Spike, Ice Blast, Frozen Armor for Cold
Charged Bolt and Lightning Bolt for Lightning

  • they will not hit much with the sword - look for caster-bonus on it (for example, Spirit runeword)!

Barbarians (Act V)

  • Barbarian class-specific items, one sword (no dual-wielding)
  • use Bash and Stun

Additionally to the type restrictions, mercenaries follow the items requirements for Strength, Dexterity and Level. Back when I played Diablo II, act II Mercenaries were the most common choice due to their buff-auras.

Those Hirelings are also known as Mercenaries. As listed on Diablowiki.net only the weapon and off-hand slots have restrictions as followed:

Rouge Scouts (Act I)

  • Only Bows (NO Crossbows or Amazon only Bows)
  • can use Cold Arrow or Fire Arrow in addition to Inner Sight

Desert Mercenaries (Act II)

  • Spears, Javelins and Polearms (no Amazon only equipment)
  • use Jab Attack and have a Aura dependent on type and difficulty they were bought in

Iron Wolves (Act III)

  • Shield and Sword
  • skills depend on type:

Inferno or Fireball for Fire
Glacial Spike, Ice Blast, Frozen Armor for Cold
Charged Bolt and Lightning Bolt for Lightning

  • they will not hit much with the sword - look for caster-bonus on it!

Barbarians (Act V)

  • Barbarian class-specific items, one sword (no dual-wielding)
  • use Bash and Stun

Additionally to the type restrictions, mercenaries follow the items requirements for Strength, Dexterity and Level. Back when I played Diablo II, act II Mercenaries were the most common choice due to their buff-auras.

Those Hirelings are also known as Mercenaries. As listed on Diablowiki.net only the weapon and off-hand slots have restrictions as followed:

Rouge Scouts (Act I)

  • Only Bows (NO Crossbows or Amazon only Bows)
  • can use Cold Arrow or Fire Arrow in addition to Inner Sight

Desert Mercenaries (Act II)

  • Spears, Javelins and Polearms (no Amazon only equipment)
  • use Jab Attack and have a Aura dependent on type and difficulty they were bought in:

. |Normal/Hell|Nightmare | Combat |Prayer |Thorns | Offense|Blessed Aim|Might | Defense|Defiance |Holy Freeze|

Iron Wolves (Act III)

  • Shield and Sword
  • skills depend on type:

Inferno or Fireball for Fire
Glacial Spike, Ice Blast, Frozen Armor for Cold
Charged Bolt and Lightning Bolt for Lightning

  • they will not hit much with the sword - look for caster-bonus on it (for example, Spirit runeword)!

Barbarians (Act V)

  • Barbarian class-specific items, one sword (no dual-wielding)
  • use Bash and Stun

Additionally to the type restrictions, mercenaries follow the items requirements for Strength, Dexterity and Level. Back when I played Diablo II, act II Mercenaries were the most common choice due to their buff-auras.

block quote/list fix
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fschl
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Those Hirelings are also known as Mercenaries. As listed on Diablowiki.net only the weapon and off-hand slots have restrictions as followed:

Rouge Scouts (Act I)

  • Only Bows (NO Crossbows or Amazon only Bows)
  • can use Cold Arrow or Fire Arrow in addition to Inner Sight

Desert Mercenaries (Act II)

  • Spears, Javelins and Polearms (no Amazon only equipment)
  • use Jab Attack and have a Aura dependent on type and difficulty they were bought in

Iron Wolves (Act III)

  • Shield and Sword
  • skills depend on type:

Inferno or Fireball for Fire
Glacial Spike, Ice Blast, Frozen Armor for Cold
Charged Bolt and Lightning Bolt for Lightning

  • they will not hit much with the sword - look for caster-bonus on it!

Barbarians (Act V)

  • Barbarian class-specific items, one sword (no dual-wielding)
  • use Bash and Stun

Additionally to the type restrictions, mercenaries follow the items requirements for Strength, Dexterity and Level. Back when I played Diablo II, act II Mercenaries were the most common choice due to their buff-auras.

Those Hirelings are also known as Mercenaries. As listed on Diablowiki.net only the weapon and off-hand slots have restrictions as followed:

Rouge Scouts (Act I)

  • Only Bows (NO Crossbows or Amazon only Bows)
  • can use Cold Arrow or Fire Arrow in addition to Inner Sight

Desert Mercenaries (Act II)

  • Spears, Javelins and Polearms (no Amazon only equipment)
  • use Jab Attack and have a Aura dependent on type and difficulty they were bought in

Iron Wolves (Act III)

  • Shield and Sword
  • skills depend on type:

Inferno or Fireball for Fire
Glacial Spike, Ice Blast, Frozen Armor for Cold
Charged Bolt and Lightning Bolt for Lightning

  • they will not hit much with the sword - look for caster-bonus on it!

Barbarians (Act V)

  • Barbarian class-specific items, one sword (no dual-wielding)
  • use Bash and Stun

Additionally to the type restrictions, mercenaries follow the items requirements for Strength, Dexterity and Level. Back when I played Diablo II, act II Mercenaries were the most common choice due to their buff-auras.

Those Hirelings are also known as Mercenaries. As listed on Diablowiki.net only the weapon and off-hand slots have restrictions as followed:

Rouge Scouts (Act I)

  • Only Bows (NO Crossbows or Amazon only Bows)
  • can use Cold Arrow or Fire Arrow in addition to Inner Sight

Desert Mercenaries (Act II)

  • Spears, Javelins and Polearms (no Amazon only equipment)
  • use Jab Attack and have a Aura dependent on type and difficulty they were bought in

Iron Wolves (Act III)

  • Shield and Sword
  • skills depend on type:

Inferno or Fireball for Fire
Glacial Spike, Ice Blast, Frozen Armor for Cold
Charged Bolt and Lightning Bolt for Lightning

  • they will not hit much with the sword - look for caster-bonus on it!

Barbarians (Act V)

  • Barbarian class-specific items, one sword (no dual-wielding)
  • use Bash and Stun

Additionally to the type restrictions, mercenaries follow the items requirements for Strength, Dexterity and Level. Back when I played Diablo II, act II Mercenaries were the most common choice due to their buff-auras.

there are no hirelings in act IV; barbs come from act V
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Ben Blank
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Those Hirelings are also known as Mercenaries. As listed on Diablowiki.net only the weapon and off-hand slots have restrictions as followed:

Rouge Scouts (Act I)

  • Only Bows (NO Crossbows or Amazon only Bows)
  • can use Cold Arrow or Fire Arrow in addition to Inner Sight

Desert Mercenaries (Act II)

  • Spears, Javelins and Polearms (no Amazon only equipment)
  • use Jab Attack and have a Aura dependent on type and difficulty they were bought in

Iron Wolves (Act III)

  • Shield and Sword
  • skills depend on type:

Inferno or Fireball for Fire
Glacial Spike, Ice Blast, Frozen Armor for Cold
Charged Bolt and Lightning Bolt for Lightning

  • they will not hit much with the sword - look for caster-bonus on it!

Barbarians (Act IVV)

  • Barbarian class-specific items, one sword (no dual-wielding)
  • use Bash and Stun

Additionally to the type restrictions, mercenaries follow the items requirements for Strength, Dexterity and Level. Back when I played Diablo II, act II Mercenaries were the most common choice due to their buff-auras.

Those Hirelings are also known as Mercenaries. As listed on Diablowiki.net only the weapon and off-hand slots have restrictions as followed:

Rouge Scouts (Act I)

  • Only Bows (NO Crossbows or Amazon only Bows)
  • can use Cold Arrow or Fire Arrow in addition to Inner Sight

Desert Mercenaries (Act II)

  • Spears, Javelins and Polearms (no Amazon only equipment)
  • use Jab Attack and have a Aura dependent on type and difficulty they were bought in

Iron Wolves (Act III)

  • Shield and Sword
  • skills depend on type:

Inferno or Fireball for Fire
Glacial Spike, Ice Blast, Frozen Armor for Cold
Charged Bolt and Lightning Bolt for Lightning

  • they will not hit much with the sword - look for caster-bonus on it!

Barbarians (Act IV)

  • Barbarian class-specific items, one sword (no dual-wielding)
  • use Bash and Stun

Additionally to the type restrictions, mercenaries follow the items requirements for Strength, Dexterity and Level. Back when I played Diablo II, act II Mercenaries were the most common choice due to their buff-auras.

Those Hirelings are also known as Mercenaries. As listed on Diablowiki.net only the weapon and off-hand slots have restrictions as followed:

Rouge Scouts (Act I)

  • Only Bows (NO Crossbows or Amazon only Bows)
  • can use Cold Arrow or Fire Arrow in addition to Inner Sight

Desert Mercenaries (Act II)

  • Spears, Javelins and Polearms (no Amazon only equipment)
  • use Jab Attack and have a Aura dependent on type and difficulty they were bought in

Iron Wolves (Act III)

  • Shield and Sword
  • skills depend on type:

Inferno or Fireball for Fire
Glacial Spike, Ice Blast, Frozen Armor for Cold
Charged Bolt and Lightning Bolt for Lightning

  • they will not hit much with the sword - look for caster-bonus on it!

Barbarians (Act V)

  • Barbarian class-specific items, one sword (no dual-wielding)
  • use Bash and Stun

Additionally to the type restrictions, mercenaries follow the items requirements for Strength, Dexterity and Level. Back when I played Diablo II, act II Mercenaries were the most common choice due to their buff-auras.

Source Link
fschl
  • 5.5k
  • 13
  • 41
  • 64
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