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Post Closed as "Duplicate" by Schism, Virusbomb, Lore Friendly, Gigazelle, Timmy Jim
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Removed the 'thank yous' and made it more objective.
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aytimothy
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Thanks in advance for your help

So I am trying to make a castle defense map for minecraft 1.13 where you design a wall to keep mobs out. One central method I want to use for the map is to have mobs pathfind to a specific place. For example, if I have 3several mobs, 1, 2 who are attacking, and 3 I want them to pathfind totowards specific points 1, 2, and 3. I have looked into several unsuccessful methods, theywhich are listed as fallows.:

  1. My first idea was toFirst, I would have two teams that were angry at each other. I believe I thought this would work because of a video by sethblingSethBling that I only watched the first couple seconds of. However, after some testing, I concluded that that was not a thing.

  2. My second idea was to haveSecondly, I tried spawning zombies with a large follow range to pathfind to villagers. To prevent zombies from going to the wrong point I would use the fact that they don't attack villager on their own team. This method would work great if it were not for the fact that each mob can only be on one team.

  3. The third ideaFinally, and this wouldshould work, would be to use the owner idea of snowballs to make mobs attack specific mobs. This wouldshould work, however it would be less than ideal.

If you haveIs there any ideasmore efficient/easier way of your owndoing it, or ais Method #3 the only way to make one of my ideas work or be better it would be much appreciated. If not I think I will go with method number 3. Thankyoudo so?

Thanks in advance for your help

So I am trying to make a castle defense map for minecraft 1.13 where you design a wall to keep mobs out. One central method I want to use for the map is to have mobs pathfind to a specific place. For example, if I have 3 mobs, 1, 2, and 3 I want them to pathfind to specific points 1, 2, and 3. I have looked into several unsuccessful methods, they are listed as fallows.

  1. My first idea was to have two teams that were angry at each other. I believe I thought this would work because of a video by sethbling that I only watched the first couple seconds of. However, after some testing, I concluded that that was not a thing.

  2. My second idea was to have zombies with a large follow range pathfind to villagers. To prevent zombies from going to the wrong point I would use the fact that they don't attack villager on their own team. This method would work great if it were not for the fact that each mob can only be on one team.

  3. The third idea, and this would work, would be to use the owner idea of snowballs to make mobs attack specific mobs. This would work however it would be less than ideal.

If you have any ideas of your own or a way to make one of my ideas work or be better it would be much appreciated. If not I think I will go with method number 3. Thankyou

So I am trying to make a castle defense map for minecraft 1.13 where you design a wall to keep mobs out. One central method I want to use for the map is to have mobs pathfind to a specific place. For example, if I have several mobs who are attacking, I want them to pathfind towards specific points. I have looked into several unsuccessful methods, which are:

  1. First, I would have two teams that were angry at each other. I believe I thought this would work because of a video by SethBling that I only watched the first couple seconds of. However, after some testing, I concluded that that was not a thing.

  2. Secondly, I tried spawning zombies with a large follow range to pathfind to villagers. To prevent zombies from going to the wrong point I would use the fact that they don't attack villager on their own team. This method would work great if it were not for the fact that each mob can only be on one team.

  3. Finally, and this should work, would be to use the owner idea of snowballs to make mobs attack specific mobs. This should work, however it would be less than ideal.

Is there any more efficient/easier way of doing it, or is Method #3 the only way to do so?

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user197974
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Make mobs attack other mobs

Thanks in advance for your help

So I am trying to make a castle defense map for minecraft 1.13 where you design a wall to keep mobs out. One central method I want to use for the map is to have mobs pathfind to a specific place. For example, if I have 3 mobs, 1, 2, and 3 I want them to pathfind to specific points 1, 2, and 3. I have looked into several unsuccessful methods, they are listed as fallows.

  1. My first idea was to have two teams that were angry at each other. I believe I thought this would work because of a video by sethbling that I only watched the first couple seconds of. However, after some testing, I concluded that that was not a thing.

  2. My second idea was to have zombies with a large follow range pathfind to villagers. To prevent zombies from going to the wrong point I would use the fact that they don't attack villager on their own team. This method would work great if it were not for the fact that each mob can only be on one team.

  3. The third idea, and this would work, would be to use the owner idea of snowballs to make mobs attack specific mobs. This would work however it would be less than ideal.

If you have any ideas of your own or a way to make one of my ideas work or be better it would be much appreciated. If not I think I will go with method number 3. Thankyou