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Tweeted twitter.com/TheArqade/status/985544571617718272
added 2 characters in body
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Crafter0800
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Now that the uprising gamemode is back, I noticed something. Even heros that can't deal headshot damage still deal critical damage to the large bombs (detonators) that drop to blow up the payload (for example bastion turret form).

However, how does this apply to ultimates such as high noon, mei'smeis' and other non-projectile/hitscan based hero ability (and junkratsjunkrats'). What hero's can still not deal "critical" damage to the big bombdetonator?

Now that the uprising gamemode is back, I noticed something. Even heros that can't deal headshot damage still deal critical damage to the large bombs (detonators) that drop to blow up the payload (for example bastion turret form).

However, how does this apply to ultimates such as high noon, mei's and other non-projectile/hitscan based hero ability (and junkrats). What hero's can still not deal "critical" damage to the big bomb?

Now that the uprising gamemode is back, I noticed something. Even heros that can't deal headshot damage still deal critical damage to the large bombs (detonators) that drop to blow up the payload (for example bastion turret form).

However, how does this apply to ultimates such as high noon, meis' and other non-projectile/hitscan based hero ability (and junkrats'). What hero's can still not deal "critical" damage to the detonator?

Specify detonators in title
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Stevoisiak
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What sources of damage to detonators are doubled in uprising?

Now that the uprising gamemode is back, I noticed something. Even heros that can't deal headshot damage still deal critical damage to the large bombs (detonators) that drop to blow up the payload (for example bastion turret form).

However, how does this apply to ultimates such as high noon, mei's and other non-projectile/hitscan based hero ability (and junkrats). What hero's can still not deal "critical" damage to the big bomb?

What sources of damage are doubled in uprising?

Now that the uprising gamemode is back, I noticed something. Even heros that can't deal headshot damage still deal critical damage to the large bombs that drop to blow up the payload (for example bastion turret form).

However, how does this apply to ultimates such as high noon, mei's and other non-projectile/hitscan based hero ability (and junkrats). What hero's can still not deal "critical" damage to the big bomb?

What sources of damage to detonators are doubled in uprising?

Now that the uprising gamemode is back, I noticed something. Even heros that can't deal headshot damage still deal critical damage to the large bombs (detonators) that drop to blow up the payload (for example bastion turret form).

However, how does this apply to ultimates such as high noon, mei's and other non-projectile/hitscan based hero ability (and junkrats). What hero's can still not deal "critical" damage to the big bomb?

Source Link
Crafter0800
  • 2.7k
  • 4
  • 17
  • 32

What sources of damage are doubled in uprising?

Now that the uprising gamemode is back, I noticed something. Even heros that can't deal headshot damage still deal critical damage to the large bombs that drop to blow up the payload (for example bastion turret form).

However, how does this apply to ultimates such as high noon, mei's and other non-projectile/hitscan based hero ability (and junkrats). What hero's can still not deal "critical" damage to the big bomb?