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I’m pretty sure all of this is in the manual, or the game’s [FAQ][1]FAQ.

Heroquests are dangerous and unreliable; they are not part of the normal flow of the game and shouldn’t be something you do as often as once a year. (And trying to do so will make it harder.)

Be sure that you know the complete myth (some have secret portions, learned by sacrificing for Mysteries). If there’s a Trickster in your clan, put him or her on the ring so that you can allocate an extra point of ritual in Sacred Time. And be sure someone on the ring has a high Magic skill so that you can cross to the Other Side.

It sounds like your primary problem is no ritualist. But even with one, your quester will be sorely tested. In particular, the Elmal and Uralda heroquests are punishing.

Heroquest hints can remind you of what’s in the myth — but one of the dangers of hero questing is that the myth is not an exact map of the hero plane. [1]: http://a-sharp.com/kodp/ifaq.html

I’m pretty sure all of this is in the manual, or the game’s [FAQ][1].

Heroquests are dangerous and unreliable; they are not part of the normal flow of the game and shouldn’t be something you do as often as once a year. (And trying to do so will make it harder.)

Be sure that you know the complete myth (some have secret portions, learned by sacrificing for Mysteries). If there’s a Trickster in your clan, put him or her on the ring so that you can allocate an extra point of ritual in Sacred Time. And be sure someone on the ring has a high Magic skill so that you can cross to the Other Side.

It sounds like your primary problem is no ritualist. But even with one, your quester will be sorely tested. In particular, the Elmal and Uralda heroquests are punishing.

Heroquest hints can remind you of what’s in the myth — but one of the dangers of hero questing is that the myth is not an exact map of the hero plane. [1]: http://a-sharp.com/kodp/ifaq.html

I’m pretty sure all of this is in the manual, or the game’s FAQ.

Heroquests are dangerous and unreliable; they are not part of the normal flow of the game and shouldn’t be something you do as often as once a year. (And trying to do so will make it harder.)

Be sure that you know the complete myth (some have secret portions, learned by sacrificing for Mysteries). If there’s a Trickster in your clan, put him or her on the ring so that you can allocate an extra point of ritual in Sacred Time. And be sure someone on the ring has a high Magic skill so that you can cross to the Other Side.

It sounds like your primary problem is no ritualist. But even with one, your quester will be sorely tested. In particular, the Elmal and Uralda heroquests are punishing.

Heroquest hints can remind you of what’s in the myth — but one of the dangers of hero questing is that the myth is not an exact map of the hero plane.

Source Link

I’m pretty sure all of this is in the manual, or the game’s [FAQ][1].

Heroquests are dangerous and unreliable; they are not part of the normal flow of the game and shouldn’t be something you do as often as once a year. (And trying to do so will make it harder.)

Be sure that you know the complete myth (some have secret portions, learned by sacrificing for Mysteries). If there’s a Trickster in your clan, put him or her on the ring so that you can allocate an extra point of ritual in Sacred Time. And be sure someone on the ring has a high Magic skill so that you can cross to the Other Side.

It sounds like your primary problem is no ritualist. But even with one, your quester will be sorely tested. In particular, the Elmal and Uralda heroquests are punishing.

Heroquest hints can remind you of what’s in the myth — but one of the dangers of hero questing is that the myth is not an exact map of the hero plane. [1]: http://a-sharp.com/kodp/ifaq.html