Timeline for My arrows aren't being executed at by a looping function/command block
Current License: CC BY-SA 4.0
4 events
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Sep 10, 2018 at 13:17 | history | edited | Fabian Röling | CC BY-SA 4.0 |
deleted 62 characters in body
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Jun 25, 2018 at 19:28 | comment | added | Fabian Röling | What happens if you make one function execute three other functions, the first and third one print to chat, the second one gibberish? | |
Jun 25, 2018 at 13:45 | comment | added | DuckyMoDuckyMoMo | Good catch, I believe that there are still bigger problems with the overall setup. Consider this excerpt from an alternative setup with tags? The code also fails to run. (There is more that I omitted for brevity). It seems that these functions stop execution after the first execution failure and I need a way to continue execution after a failure: Scoreboard players tag @e[type=arrow] add p9 {damage:7d} execute @e[type=arrow,tag=p9] ~ ~ ~ particle reddust ~ ~1 ~ 0 0 0 1 scoreboard players tag @e[tag=p9] add p9down {life:5} execute @e[tag=p9down] ~ ~ ~ summon lightning_bolt ~ ~ ~ | |
Jun 25, 2018 at 13:11 | history | answered | Fabian Röling | CC BY-SA 4.0 |