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Mr Smooth
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Anti-Tank mines, EOD bots, Mortars, T-UGS, SOFLAM, and ClaymoresSOFLAM will not disappear upon death.

As of the latest patch, there is a limit of maximum (2) claymores and (6) mines per player deployed. Deploying another causes the earliest one in the sequence to disappear.

C4's and Claymores will disappear upon death.

MAVs survive your death, but will always blow up shortly after respawn.

Radio Beacons disappear once you, the deployer, spawn on them. Also, note that as of the latest patch once you deploy a radio beacon, squadmates can no longer spawn on you, only the radio beacon.

Anti-Tank mines, EOD bots, Mortars, T-UGS, SOFLAM, and Claymores will not disappear upon death.

As of the latest patch, there is a limit of maximum (2) claymores and (6) mines per player deployed. Deploying another causes the earliest one in the sequence to disappear.

C4's will disappear upon death.

MAVs survive your death, but will always blow up shortly after respawn.

Radio Beacons disappear once you, the deployer, spawn on them. Also, note that as of the latest patch once you deploy a radio beacon, squadmates can no longer spawn on you, only the radio beacon.

Anti-Tank mines, EOD bots, Mortars, T-UGS and SOFLAM will not disappear upon death.

As of the latest patch, there is a limit of maximum (6) mines per player deployed. Deploying another causes the earliest one in the sequence to disappear.

C4's and Claymores will disappear upon death.

MAVs survive your death, but will always blow up shortly after respawn.

Radio Beacons disappear once you, the deployer, spawn on them. Also, note that as of the latest patch once you deploy a radio beacon, squadmates can no longer spawn on you, only the radio beacon.

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Jeff Atwood
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Anti-Tank mines, EOD bots, Mortars, T-UGS, SOFLAM, MAV's and Radio Beacons (provided you don't spawn on it)Claymores will not disappear upon death.

Claymore minesAs of the latest patch, there is a limit of maximum (2) claymores and (6) mines per player deployed. Deploying another causes the earliest one in the sequence to disappear.

C4's will disappear upon death.

MAVs survive your death, but will always blow up shortly after respawn.

Radio Beacons disappear once you, the deployer, spawn on them. Also, note that as of the latest patch once you deploy a radio beacon, squadmates can no longer spawn on you, only the radio beacon.

Anti-Tank mines, EOD bots, Mortars, T-UGS, SOFLAM, MAV's and Radio Beacons (provided you don't spawn on it) will not disappear upon death.

Claymore mines and C4's will disappear upon death.

Anti-Tank mines, EOD bots, Mortars, T-UGS, SOFLAM, and Claymores will not disappear upon death.

As of the latest patch, there is a limit of maximum (2) claymores and (6) mines per player deployed. Deploying another causes the earliest one in the sequence to disappear.

C4's will disappear upon death.

MAVs survive your death, but will always blow up shortly after respawn.

Radio Beacons disappear once you, the deployer, spawn on them. Also, note that as of the latest patch once you deploy a radio beacon, squadmates can no longer spawn on you, only the radio beacon.

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Mr Smooth
  • 27.2k
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Anti-Tank mines, EOD bots, Mortars, T-UGS, SOFLAM, MAV's and Radio Beacons (provided you don't spawn on it) will not disappear upon death.

Claymore mines and C4's will disappear upon death.

(Not sure about SOFLAM yet, will edit when I have more info)

Anti-Tank mines, EOD bots, Mortars, T-UGS, MAV's and Radio Beacons (provided you don't spawn on it) will not disappear upon death.

Claymore mines and C4's will disappear upon death.

(Not sure about SOFLAM yet, will edit when I have more info)

Anti-Tank mines, EOD bots, Mortars, T-UGS, SOFLAM, MAV's and Radio Beacons (provided you don't spawn on it) will not disappear upon death.

Claymore mines and C4's will disappear upon death.

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Mr Smooth
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Source Link
Mr Smooth
  • 27.2k
  • 27
  • 119
  • 172
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