Timeline for Why doesn't production focus always yield most production of the different focuses?
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
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Feb 14, 2019 at 7:00 | answer | added | Henri | timeline score: -1 | |
Jan 15, 2019 at 14:46 | comment | added | klutt | @Polygnome I'll do that the next time I see it. I don't have the savefiles left, and I don't know how to reproduce it. | |
Jan 15, 2019 at 11:49 | answer | added | Flater | timeline score: 2 | |
Jan 15, 2019 at 8:27 | comment | added | Polygnome | Can you show screenshots of the city with the focus set to food and production? I have never seen the behavior you describe in that way. | |
Jan 15, 2019 at 1:32 | history | edited | klutt | CC BY-SA 4.0 |
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Jan 15, 2019 at 1:27 | comment | added | klutt | @Polygnome No, that does not make sense. I assume that all the different priorities have the same rules for avoiding starvation. Let's assume that choosing food gives you 56 hammers without starvation. So there is absolutely no reason at all why choosing max production should not yield at least that amount. | |
Dec 24, 2018 at 11:12 | comment | added | Polygnome | It does in some situations, since it will assign workers to food instead of production to prevent starvation / pop decline. Without seeing the situation you are facing directly at hand, its hard to say. If I had all the answers, I'd have posted an answer ;) | |
Dec 23, 2018 at 16:46 | comment | added | klutt | @Polygnome Sure, but that does not explain this. | |
Dec 21, 2018 at 15:00 | history | tweeted | twitter.com/TheArqade/status/1076130320481693697 | ||
Dec 19, 2018 at 17:45 | comment | added | Polygnome | IIRC production focus still maintains at least basic food levels to prevents population decline. Maybe check if you have enough food when manually assigning workers to production? | |
Dec 19, 2018 at 13:25 | history | edited | klutt | CC BY-SA 4.0 |
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Dec 19, 2018 at 12:57 | history | asked | klutt | CC BY-SA 4.0 |