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Apr 21, 2020 at 16:30 history edited Clockwork CC BY-SA 4.0
Adding yet another fighting strategy
Mar 13, 2019 at 19:56 history edited Clockwork CC BY-SA 4.0
Just adding the rollback information I talked about in the comments of OP
Mar 13, 2019 at 11:44 history edited Clockwork CC BY-SA 4.0
deleted 8 characters in body
Mar 13, 2019 at 11:35 history edited Clockwork CC BY-SA 4.0
edited body
Mar 13, 2019 at 11:28 comment added Clockwork The Deerclops is attracted to structures (he likes destroying them). But if you're too far away from your base, once he spawns, he'll just wander around aimlessly. As long as you don't approach him too much, he won't bother you. Just make sure you don't leave him in an important area though (e.g. somewhere empty, without any important resources).
Mar 13, 2019 at 11:26 comment added NibblyPig I thought the deerclops would just move to your base from anywhere, or at least, follow you back to your base if you try to run away
Mar 13, 2019 at 11:24 history edited Clockwork CC BY-SA 4.0
added 77 characters in body
Mar 13, 2019 at 11:20 review First posts
Mar 13, 2019 at 11:22
Mar 13, 2019 at 11:17 history answered Clockwork CC BY-SA 4.0