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This earlier questionThis earlier question points you to damage information for these weapons, from a weapon stat spreadsheet that includes other information as well.

This earlier question points you to damage information for these weapons, from a weapon stat spreadsheet that includes other information as well.

This earlier question points you to damage information for these weapons, from a weapon stat spreadsheet that includes other information as well.

Empty a few semi-auto clipsmagazines as fast as you can. You might expect to hear a regular rhythm constrained by the weapon's upper limit, but you'll actually hear something pretty irregular, including some very fast spurts. There almost seems to be a sweet spot, meaning it's less about how fast you click than about whether you click at just the right times.

Given that caveat, here's information on the MK11, SVD, and SKS. I don't co-op, so I haven't unlocked the M39. For a semi-realistic number rather than an optimal (impossible) one, I emptied 10 clipsmagazines for each weapon, timing with a stopwatch, and averaged the time needed... i.e., there's lots of room for observation error.

Empty a few semi-auto clips as fast as you can. You might expect to hear a regular rhythm constrained by the weapon's upper limit, but you'll actually hear something pretty irregular, including some very fast spurts. There almost seems to be a sweet spot, meaning it's less about how fast you click than about whether you click at just the right times.

Given that caveat, here's information on the MK11, SVD, and SKS. I don't co-op, so I haven't unlocked the M39. For a semi-realistic number rather than an optimal (impossible) one, I emptied 10 clips for each weapon, timing with a stopwatch, and averaged the time needed... i.e., there's lots of room for observation error.

Empty a few semi-auto magazines as fast as you can. You might expect to hear a regular rhythm constrained by the weapon's upper limit, but you'll actually hear something pretty irregular, including some very fast spurts. There almost seems to be a sweet spot, meaning it's less about how fast you click than about whether you click at just the right times.

Given that caveat, here's information on the MK11, SVD, and SKS. I don't co-op, so I haven't unlocked the M39. For a semi-realistic number rather than an optimal (impossible) one, I emptied 10 magazines for each weapon, timing with a stopwatch, and averaged the time needed... i.e., there's lots of room for observation error.

There's no significant difference between their unlocks. Their origin, Russian (SVD and SKS) vs. NATO (MK11 and M39), will affect which faction's holographic sitesight and red dot sitesight they get first, for example. But ignoring very minor differences, the unlock progressions are the same.

There's no significant difference between their unlocks. Their origin, Russian (SVD and SKS) vs. NATO (MK11 and M39), will affect which faction's holographic site and red dot site they get first, for example. But ignoring very minor differences, the unlock progressions are the same.

There's no significant difference between their unlocks. Their origin, Russian (SVD and SKS) vs. NATO (MK11 and M39), will affect which faction's holographic sight and red dot sight they get first, for example. But ignoring very minor differences, the unlock progressions are the same.

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