Timeline for How to execute a command when ALL of the players are close enough
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Oct 11, 2021 at 21:18 | history | edited | pppery | CC BY-SA 4.0 |
added 4 characters in body
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Jun 18, 2019 at 20:35 | history | became hot network question | |||
Jun 18, 2019 at 19:43 | answer | added | Jaedon KLB | timeline score: 1 | |
Jun 18, 2019 at 18:01 | history | tweeted | twitter.com/TheArqade/status/1141043273789845504 | ||
Jun 18, 2019 at 13:49 | vote | accept | SanCookie | ||
Jun 18, 2019 at 13:49 | comment | added | SanCookie | It's the same command... I only added coordinates relative to where the distance has to be from, if you understand what I mean. But I really appreciate his answer! | |
Jun 18, 2019 at 13:38 | comment | added | Quijibo | I'd stick with Fabian's way, your's seems a bit sketchy. | |
Jun 18, 2019 at 13:28 | answer | added | Fabian Röling | timeline score: 7 | |
Jun 18, 2019 at 13:23 | comment | added | SanCookie |
I have no idea why but this commands works (I've inverted it two times and added the specific coordinates): /execute unless entity @a[x=-460,y=81,z=108,distance=3..] run tp @a -424.5 80.1 108.5 135 0 -- someone can post this as an answer since I don't know how, feel free to take the free "+1 answered question" thing if that exists. c:
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Jun 18, 2019 at 12:35 | review | First posts | |||
Jun 18, 2019 at 13:00 | |||||
Jun 18, 2019 at 12:34 | history | asked | SanCookie | CC BY-SA 4.0 |