Timeline for Protecting walled villages with large water sections
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
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Jun 27, 2019 at 17:43 | answer | added | Jafar | timeline score: 1 | |
Jun 26, 2019 at 15:20 | comment | added | conman | @Steve-o169 ah, good solution, thanks! | |
Jun 26, 2019 at 15:18 | comment | added | Steve-o169 | What I'm saying is, use fences along the edge of the water -- strictly on land. That should prevent any mobs from coming ashore. | |
Jun 26, 2019 at 15:17 | comment | added | conman | @Steve-o169 That's what I did - the village is 100% walled in, including sections of wall over water. | |
Jun 26, 2019 at 15:17 | history | edited | conman | CC BY-SA 4.0 |
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Jun 26, 2019 at 15:16 | comment | added | Steve-o169 | Perhaps just fencing along the coastline then? | |
Jun 26, 2019 at 15:13 | comment | added | conman | @Steve-o169 I did some reading about drowned on the wiki and it seems like they do spawn in water, although it's also not clear to me if the usual rules about light-levels govern the spawning of drowned underwater (presumably they do). I'm also trying to remember how deep the water in my village is. I think it's only a few blocks deep at deepest, but it is on the coast, so it could have ocean depths. At that point I think that lighting all of it would be near impossible - I'd have to use glowstones and cover a large volume... | |
Jun 26, 2019 at 15:00 | comment | added | Steve-o169 | As far as lighting the water, you could create pillars with gravel or sand, topped with a solid block of your choosing, then torch it. This has the advantage of removing the pillar and just keeping the solid block. | |
Jun 26, 2019 at 14:45 | history | edited | conman | CC BY-SA 4.0 |
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Jun 26, 2019 at 14:45 | answer | added | Davey McGinnis | timeline score: 0 | |
Jun 26, 2019 at 14:44 | history | edited | conman | CC BY-SA 4.0 |
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Jun 26, 2019 at 14:25 | history | asked | conman | CC BY-SA 4.0 |