Skip to main content

Timeline for Why do I keep dying?

Current License: CC BY-SA 4.0

6 events
when toggle format what by license comment
Jul 29, 2019 at 20:05 comment added MechMK1 @Dallium Yes, it does make sense. I just personally believe that the term "rogue-lite" has become somewhat derogatory, as in "Pfff, learn how to play a real roguelike".
Jul 29, 2019 at 19:50 comment added Dallium @mechmk1 cases like this is why I think a distinction between roguelike and roguelite is important. To me, Roguelikes have no metaprogression beyond player knowledge and tend to be significantly longer (not unlike Rogue), while roguelites have unlocks and/or a meta currency and individual runs play are an hour at most
Jul 23, 2019 at 16:54 comment added MechMK1 @Nelson I frankly do enjoy Roguelikes, but rather games like Dead Cells or Rogue Legacy, which give you more action-oriented gameplay. I prefer my "basebuilding" games to be a steady stream of progress, rather than one hour of me collecting stuff, then dying and repeating.
Jul 23, 2019 at 2:52 comment added Nelson This style of game is very, very hard. Rogue-likes can feel very depressing if a player have never had a game that does this. Some games will even, literally, cheat FOR you (latest is Mario Galaxy 2 with Rosaline/Bronze Star). Your permanent gain will be understanding the game and knowing what doesn't work.
Jul 22, 2019 at 22:00 comment added MechMK1 I personally don't mind roguelikes, where death is an essential part of the experience. I would just prefer my roguelikes to identify themselves as such.
Jul 22, 2019 at 21:18 history answered Dallium CC BY-SA 4.0