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Aug 3, 2019 at 17:09 comment added user232393 @Nik3141 You can set the PersistenceRequired-tag to 1 to make sure they won't despawn, I'm assuming that you know how to do that, so I leave it at that.
Aug 3, 2019 at 17:00 comment added Nik3141 I'm trying to make a small percentage of bats randomly turn into vampires, so I wanted to make sure that if I tagged a bat to say it had already been decided to not turn into a vampire by the RNG that it wouldn't not despawn or something.
Aug 3, 2019 at 16:59 vote accept Nik3141
Aug 3, 2019 at 12:32 history edited user232393 CC BY-SA 4.0
Added some information from the comments and added Note 2
Aug 3, 2019 at 12:27 comment added user232393 @FabianRöling I figured it out and tested it, I will add it to the answer now
Aug 3, 2019 at 12:20 comment added user232393 @FabianRöling Items don't have the PersistenceRequired-tag, neither before picking them up, nor after dropping them. Can you please elaborate on what you mean?
Aug 3, 2019 at 12:17 comment added user232393 @FabianRöling I did mention the nametagging ("Changing the name of an entity with a name tag will change both the name and set the PersistenceRequired-tag to 1.") and I haven't tested about picking up items, I will test that and add it to the answer.
Aug 3, 2019 at 12:07 comment added Fabian Röling Maybe you also want to write somewhere in your answer that picking up items and nametagging sets PersistenceRequired to true.
Aug 3, 2019 at 11:49 history answered user232393 CC BY-SA 4.0