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You can use the deathCount scoreboard criterion. Create a deaths objective:

/scoreboard objectives add deaths deathCount

Then put the following in a repeating, unconditional, always active command block. This show all the players who have died the message "Lmao you suck".

execute as @a[scores={deaths=1..}] run tellraw @s "Lmao you suck"

As "Lmao you suck" is a JSON text componentJSON text component, you can customize the colour and make it bold/italic/underlined/strikethrough/obfuscated (just use a generator like this one).

Put this in a chain, conditional, always active command block that the previous command block is pointing towards to reset the counter:

scoreboard players set @a deaths 0

You can use the deathCount scoreboard criterion. Create a deaths objective:

/scoreboard objectives add deaths deathCount

Then put the following in a repeating, unconditional, always active command block. This show all the players who have died the message "Lmao you suck".

execute as @a[scores={deaths=1..}] run tellraw @s "Lmao you suck"

As "Lmao you suck" is a JSON text component, you can customize the colour and make it bold/italic/underlined/strikethrough/obfuscated (just use a generator like this one).

Put this in a chain, conditional, always active command block that the previous command block is pointing towards to reset the counter:

scoreboard players set @a deaths 0

You can use the deathCount scoreboard criterion. Create a deaths objective:

/scoreboard objectives add deaths deathCount

Then put the following in a repeating, unconditional, always active command block. This show all the players who have died the message "Lmao you suck".

execute as @a[scores={deaths=1..}] run tellraw @s "Lmao you suck"

As "Lmao you suck" is a JSON text component, you can customize the colour and make it bold/italic/underlined/strikethrough/obfuscated (just use a generator like this one).

Put this in a chain, conditional, always active command block that the previous command block is pointing towards to reset the counter:

scoreboard players set @a deaths 0
deleted 1 character in body
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cherryblossom
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You can use the deathCount scoreboard criterion. Create a deaths scoreboardobjective:

/scoreboard objectives add deaths deathCount

Then put the following in a repeating, unconditional, always active command block. This show all the players who have died the message "Lmao you suck".

execute as @a[scores={deaths=1..}] run tellraw @s "Lmao you suck"

As "Lmao you suck" is a JSON text component, you can customize the colour and make it bold/italic/underlined/strikethrough/obfuscated (just use a generator like this one).

Put this in a chain, conditional, always active command block that the previous command block is pointing towards to reset the counter:

scoreboard players set @a deaths 0

You can use the deathCount scoreboard criterion. Create a deaths scoreboard:

/scoreboard objectives add deaths deathCount

Then put the following in a repeating, unconditional, always active command block. This show all the players who have died the message "Lmao you suck".

execute as @a[scores={deaths=1..}] run tellraw @s "Lmao you suck"

As "Lmao you suck" is a JSON text component, you can customize the colour and make it bold/italic/underlined/strikethrough/obfuscated (just use a generator like this one).

Put this in a chain, conditional, always active command block that the previous command block is pointing towards to reset the counter:

scoreboard players set @a deaths 0

You can use the deathCount scoreboard criterion. Create a deaths objective:

/scoreboard objectives add deaths deathCount

Then put the following in a repeating, unconditional, always active command block. This show all the players who have died the message "Lmao you suck".

execute as @a[scores={deaths=1..}] run tellraw @s "Lmao you suck"

As "Lmao you suck" is a JSON text component, you can customize the colour and make it bold/italic/underlined/strikethrough/obfuscated (just use a generator like this one).

Put this in a chain, conditional, always active command block that the previous command block is pointing towards to reset the counter:

scoreboard players set @a deaths 0
deleted 71 characters in body
Source Link
cherryblossom
  • 3k
  • 5
  • 20
  • 59

You can use the deathCount scoreboard criterion. Create a deaths scoreboard:

/scoreboard objectives add deaths deathCount

Then put the following in a repeating, unconditional, always active command block. This will check for each player if theyshow all the players who have died 1 or more times and if they have, show that player the message "Lmao you suck".

execute as @a if score @s deaths matches 1@a[scores={deaths=1..}] run tellraw @s "Lmao you suck"

As "Lmao you suck" is a JSON text component, you can customize the colour and make it bold/italic/underlined/strikethrough/obfuscated (just use a generator like this one).

Put this in a chain, conditional, always active command block that the previous command block is pointing towards to reset the counter:

scoreboard players set @a deaths 0

You can use the deathCount scoreboard criterion. Create a deaths scoreboard:

/scoreboard objectives add deaths deathCount

Then put the following in a repeating, unconditional, always active command block. This will check for each player if they have died 1 or more times and if they have, show that player the message "Lmao you suck".

execute as @a if score @s deaths matches 1.. run tellraw @s "Lmao you suck"

As "Lmao you suck" is a JSON text component, you can customize the colour and make it bold/italic/underlined/strikethrough/obfuscated (just use a generator like this one).

Put this in a chain, conditional, always active command block that the previous command block is pointing towards to reset the counter:

scoreboard players set @a deaths 0

You can use the deathCount scoreboard criterion. Create a deaths scoreboard:

/scoreboard objectives add deaths deathCount

Then put the following in a repeating, unconditional, always active command block. This show all the players who have died the message "Lmao you suck".

execute as @a[scores={deaths=1..}] run tellraw @s "Lmao you suck"

As "Lmao you suck" is a JSON text component, you can customize the colour and make it bold/italic/underlined/strikethrough/obfuscated (just use a generator like this one).

Put this in a chain, conditional, always active command block that the previous command block is pointing towards to reset the counter:

scoreboard players set @a deaths 0
Source Link
cherryblossom
  • 3k
  • 5
  • 20
  • 59
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