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Oct 30, 2019 at 19:18 answer added Peter Green timeline score: 2
Oct 30, 2019 at 14:13 comment added TheHans255 Keep in mind that the Game Boy was the first console Nintendo released after the NES, that Tetris was a launch title for the Game Boy, and that the NES usually did not support battery backup (any games that did required you to hold down the RESET button while turning it off, and most games, including Tetris, didn't bother - and most games for the NES did have high score tables).
Oct 30, 2019 at 14:06 comment added Kaddath It was really the norm at this time to loose highscores, and not only on consoles where it needed special hardware in the cartridge, but even on coputers too. Many games were one executable file only or on floppy disks (some didn't even have the physical switch to enable writing on it), and it was in most cases considered too complex/long to code writing access to files to store scores. Scores were session-only!
Oct 30, 2019 at 11:52 comment added TOOGAM "I basically refuse to believe that this was the intention by Nintendo" - please stop refusing. Such high scores were lost. Also implemented in Nintendo's Tetris for the NES.
Oct 29, 2019 at 22:29 answer added Robotnik timeline score: 47
Oct 29, 2019 at 20:38 history became hot network question
Oct 29, 2019 at 18:00 history tweeted twitter.com/TheArqade/status/1189240667958140928
Oct 29, 2019 at 13:10 answer added TheOneGuySmashing timeline score: 8
Oct 29, 2019 at 12:56 answer added Paul O. timeline score: 58
Oct 29, 2019 at 12:33 history edited Robotnik
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Oct 29, 2019 at 12:30 review First posts
Oct 29, 2019 at 12:37
Oct 29, 2019 at 12:28 history asked GameBoyTetris CC BY-SA 4.0