Timeline for How did I lose a city?
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Feb 3, 2021 at 19:13 | history | edited | Nolonar | CC BY-SA 4.0 |
added 3129 characters in body
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Feb 3, 2021 at 15:33 | history | bounty ended | Penguin | ||
Jan 12, 2021 at 14:28 | history | edited | Nolonar | CC BY-SA 4.0 |
added 46 characters in body
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Jan 12, 2021 at 6:55 | comment | added | G_B | This answer should probably specify that this mechanic only exists with the "Rise and Fall" expansion, not in the base game. | |
Jan 11, 2021 at 20:45 | comment | added | Nolonar | @KodosJohnson, true, but a captured city loses loyalty much more easily, so I thought it'd be worth mentioning as an additional bullet point. I've removed the bullet point now, though. | |
Jan 11, 2021 at 20:45 | history | edited | Nolonar | CC BY-SA 4.0 |
deleted 89 characters in body
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Jan 11, 2021 at 17:05 | comment | added | Cave Johnson | Isn't the very first and third bullet point the same thing? The third one seems extraneous if it doesn't matter if it's a city you settled or a city you conquered. | |
Jan 11, 2021 at 7:50 | comment | added | Eric | City loss can also occur, most dramatically, during a Dark Age in the Dramatic Ages mode. In regard to game modes, Cultists from the Secret Societies mode can also impact loyalty, as can Rock Bands under some circumstances and Spies. | |
Jan 10, 2021 at 23:20 | history | edited | Nolonar | CC BY-SA 4.0 |
added 19 characters in body
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Jan 10, 2021 at 23:14 | history | edited | Nolonar | CC BY-SA 4.0 |
added 97 characters in body
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Jan 10, 2021 at 23:09 | history | answered | Nolonar | CC BY-SA 4.0 |