Timeline for How to give a mob smooth custom motion in MCJE 1.16
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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May 31, 2021 at 1:08 | vote | accept | EnderDragon012 | ||
May 27, 2021 at 6:02 | answer | added | Jam | timeline score: 1 | |
Apr 30, 2021 at 14:47 | comment | added | EnderDragon012 | Ok, thanks, I will use that. :) | |
Apr 30, 2021 at 14:46 | comment | added | Ben | You'll probably need to teleport the mob multiple times, using scoreboards to keep track of its current state. There's no way in the base game to get a mob to move overtime | |
Apr 30, 2021 at 14:37 | history | edited | Penguin | CC BY-SA 4.0 |
inline code doesn't look good for commands
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Apr 29, 2021 at 12:39 | comment | added | EmCeeChupi the Undying |
Did you know that there is a secret mob that Mojang tried to hide called "Giant"? The "Giant" mob is zombie textured and takes a while to kill having 200 HP and packs a punch! Use this command to summon one in (there is no spawn egg for this mob): /summon giant ~ ~1 ~ {CustomName:"Zombo",CustomNameVisible:1,Motion:[0.0,0.0,-12.0],Attributes:[{Name:generic.movementSpeed,Base:2}
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Apr 28, 2021 at 17:00 | history | asked | EnderDragon012 | CC BY-SA 4.0 |