Timeline for Does adrenaline cause the in-game clock to slow down in Alien Swarm?
Current License: CC BY-SA 2.5
10 events
when toggle format | what | by | license | comment | |
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Aug 26, 2010 at 13:58 | history | edited | Sadly Not | CC BY-SA 2.5 |
Made it much shorter
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Aug 3, 2010 at 22:09 | comment | added | Mana | Thanks so much man! :DDDD Now I can get working on these speedrun achievements :3 | |
Aug 3, 2010 at 3:41 | comment | added | Sadly Not | Did the test, results posted above :D IT WORKS! Quite fantastically, actually. Improved my average run-time by 30 seconds. | |
Aug 3, 2010 at 3:40 | history | edited | Sadly Not | CC BY-SA 2.5 |
Tested in-game and posted results :D
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Jul 30, 2010 at 13:17 | history | edited | Sadly Not | CC BY-SA 2.5 |
added 30 characters in body
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Jul 30, 2010 at 13:09 | vote | accept | Mana | ||
Jul 30, 2010 at 13:06 | comment | added | Sadly Not | If anyone can get a group of four going on this it would be better than my test. No friends were on steam so I tested off-line on first mission (which I only just found out is twice as long as the first mission on-line). Results are that adrenaline seems to slow down game clock, as well as player deaths and events like the elevator (all seem to use the same mechanic) but this is much better tested with four Steam friends on the first mission. I'm on vacation too this weekend so I can't try again yet :( sorry to disappoint, but I will try again on Monday when some friends are on. | |
Jul 30, 2010 at 13:02 | history | edited | Sadly Not | CC BY-SA 2.5 |
deleted 120 characters in body
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Jul 29, 2010 at 15:45 | history | edited | Sadly Not | CC BY-SA 2.5 |
edited body
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Jul 29, 2010 at 15:25 | history | answered | Sadly Not | CC BY-SA 2.5 |