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Aceplante
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I am working on a datapack and would like the give the end dimension a coordinate scale like the nether (so it can be used for fast travel).

So I set the coordinate scale to 16 in the json file and it works fine, except... now the ender dragon doesnt spawn.

So is there a workaround? I was thinking I could just teleport the player to 16 times whatever their current coordinates are in the end, but in order to do this I would have to save their coordinates as a scoreboard (which I know how to do), but I cant seem to make variables work in a /tp command.

To recap: I would like a command to tp a player to 16 times their current x/z coordinates. Is this possible?

Edit: it was possible but I needed to use someone's datapack to do it, and it's very complicated.

I am working on a datapack and would like the give the end dimension a coordinate scale like the nether (so it can be used for fast travel).

So I set the coordinate scale to 16 in the json file and it works fine, except... now the ender dragon doesnt spawn.

So is there a workaround? I was thinking I could just teleport the player to 16 times whatever their current coordinates are in the end, but in order to do this I would have to save their coordinates as a scoreboard (which I know how to do), but I cant seem to make variables work in a /tp command.

To recap: I would like a command to tp a player to 16 times their current x/z coordinates. Is this possible?

I am working on a datapack and would like the give the end dimension a coordinate scale like the nether (so it can be used for fast travel).

So I set the coordinate scale to 16 in the json file and it works fine, except... now the ender dragon doesnt spawn.

So is there a workaround? I was thinking I could just teleport the player to 16 times whatever their current coordinates are in the end, but in order to do this I would have to save their coordinates as a scoreboard (which I know how to do), but I cant seem to make variables work in a /tp command.

To recap: I would like a command to tp a player to 16 times their current x/z coordinates. Is this possible?

Edit: it was possible but I needed to use someone's datapack to do it, and it's very complicated.

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Aceplante
  • 1.6k
  • 7
  • 27

Teleport to Scaled Coordinates?

I am working on a datapack and would like the give the end dimension a coordinate scale like the nether (so it can be used for fast travel).

So I set the coordinate scale to 16 in the json file and it works fine, except... now the ender dragon doesnt spawn.

So is there a workaround? I was thinking I could just teleport the player to 16 times whatever their current coordinates are in the end, but in order to do this I would have to save their coordinates as a scoreboard (which I know how to do), but I cant seem to make variables work in a /tp command.

To recap: I would like a command to tp a player to 16 times their current x/z coordinates. Is this possible?