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Dec 6, 2021 at 15:28 comment added hfanatic I already know how to do that. Anyways thanks for your advice.
Dec 6, 2021 at 14:32 comment added Aceplante Yes thats what I was referring to. Sorry for the delay but do you need help with applying the texture to only items with an nbt tag and not every item of a type?
Dec 4, 2021 at 6:15 comment added hfanatic I see. I found another way round --- simply change how the item is held to create the illusion of the gun being pointed to the front
Dec 3, 2021 at 19:14 comment added Aceplante I mean you can tag it with an nbt tag and then only assign a custom texture to items with that tag. So that means if you have a bow with that tag, it will look like a gun, but a regular bow without the tag will still be normal. With this you should be able to change how the item is held but again I do not believe you can change the player without a mod. And nbt tags are applied in game.
Dec 2, 2021 at 2:41 comment added hfanatic Is it that the player model configuration is a part of the item? I searched blockbench but couldn't find that option
Dec 1, 2021 at 23:07 comment added Aceplante I dont think you can alter player models at least without a mod. What I meant is you can change item/block models with texture packs, such as how they look when held, and I believe how they are held as well. Since you already made a texture for it, now you can tag any item with any model data tag, and then assign a custom texture (the one you made) to any item with that tag. I can provide an example.
Dec 1, 2021 at 14:59 vote accept hfanatic
Dec 1, 2021 at 14:49 comment added hfanatic Yes thank you. I have created a custom model for my gun using blockbench but I haven't really made a player model. My question is, even if I made a seperate player model with arms stretching out by what means can I configure my character model to this new one?
Dec 1, 2021 at 14:38 history answered Aceplante CC BY-SA 4.0