Timeline for StarCraft 2 forcing a game that keeps army sizes smaller
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Jun 8, 2012 at 11:51 | comment | added | cgp | It's a shame that they weakened psy-storm like they did.... | |
Jun 8, 2012 at 4:24 | comment | added | Atav32 | @altCognito I agree that it feels like macro is more important in SC2. But I feel like BW battles were more interesting because micro could upset some of the expected unit composition counters. A well-placed spell could completely change the positions of the players. We used to say, "Psy-storm is the great equilizer." | |
Dec 15, 2011 at 1:04 | vote | accept | lucidquiet | ||
Dec 6, 2011 at 18:45 | comment | added | cgp | I think it's also fair to not expect Micro to overcome larger armies as much as it it did in the original starcraft. The AI is just better. This makes Macro more important in SC2 than before. It's a better balance and makes for more interesting battles as forces tend to have more interesting compositions and counters, and expand the skillsets required to become good at the game. | |
Dec 1, 2011 at 18:17 | comment | added | Diskilla | You can accomplish this by always scouting and drop or push into the expansions of your enemy. But remember: the smaller the army the harder you will need to micro ;-) | |
Dec 1, 2011 at 16:56 | history | answered | Ryre | CC BY-SA 3.0 |