Timeline for Can I run several commands after /execute, instead of just one?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Sep 2, 2022 at 7:48 | vote | accept | Aray | ||
Sep 2, 2022 at 7:48 | |||||
S Sep 1, 2022 at 7:43 | review | First answers | |||
Sep 1, 2022 at 8:48 | |||||
S Sep 1, 2022 at 7:43 | history | edited | NotKatsuro 3 | CC BY-SA 4.0 |
added 259 characters in body
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Sep 1, 2022 at 5:50 | comment | added | NotKatsuro 3 | @ExpertCoder14 Well, they asked if there's a way to it, I was thinking about mentioning Tags in order to not kill every arrow, but maybe that what's the player wants, as the command they're using does so. Neither have they asked how to make it so only it's killed. The data pack just makes every arrow summon the lightning, and that's what they asked for. | |
Aug 31, 2022 at 23:54 | comment | added | One 2 Many | This has an unintended side effect: it will kill all arrows in the entire world if even one arrow is detected that matches the conditions. Are you sure that is what you meant to do with this command? | |
S Aug 31, 2022 at 20:57 | review | First answers | |||
Aug 31, 2022 at 23:54 | |||||
S Aug 31, 2022 at 20:57 | history | answered | NotKatsuro 3 | CC BY-SA 4.0 |