While definitely part of the equation, this doesn't seem to me to really address issues like the classic situation I noted earlier where performance degrades over time as farms, builds, etc. increase in the world. These sorts of things are really just throwing hardware at the problem and not really addressing/fixing the underlying cause (at least when it comes to the load increasing elements in the game). To me, I am keenly interested in being informed about how to select builds and design things in ways that minimizes the amount of load it introduces to the system. This includes avoiding/minimizing usage of certain blocks as well as knowing what Minecraft Java versions are more optimized, among many other applicable in-game things. It is deeply frustrating (and concerning) to think of spending a lot of effort on a world only for it to become more laggy and then not being knowledgeable enough to troubleshoot and address the issue.