Skip to main content
added 196 characters in body
Source Link

While definitely part of the equation, this doesn't seem to me to really address issues like the classic situation I noted earlier where performance degrades over time as farms, builds, etc. increase in the world. These sorts of things are really just throwing hardware at the problem and not really addressing/fixing the underlying cause (at least when it comes to the load increasing elements in the game). To me, I am keenly interested in being informed about how to select builds and design things in ways that minimizes the amount of load it introduces to the system. This includes avoiding/minimizing usage of certain blocks as well as knowing what Minecraft Java versions are more optimized, among many other applicable in-game things. It is deeply frustrating (and concerning) to think of spending a lot of effort on a world only for it to become more laggy and then not being knowledgeable enough to troubleshoot and address the issue.

While definitely part of the equation, this doesn't seem to me to really address issues like the classic situation I noted earlier where performance degrades over time as farms, builds, etc. increase in the world. To me, I am keenly interested in being informed about how to select builds and design things in ways that minimizes the amount of load it introduces to the system. This includes avoiding/minimizing usage of certain blocks as well as knowing what Minecraft Java versions are more optimized, among many other applicable in-game things. It is deeply frustrating (and concerning) to think of spending a lot of effort on a world only for it to become more laggy and then not being knowledgeable enough to troubleshoot and address the issue.

While definitely part of the equation, this doesn't seem to me to really address issues like the classic situation I noted earlier where performance degrades over time as farms, builds, etc. increase in the world. These sorts of things are really just throwing hardware at the problem and not really addressing/fixing the underlying cause (at least when it comes to the load increasing elements in the game). To me, I am keenly interested in being informed about how to select builds and design things in ways that minimizes the amount of load it introduces to the system. This includes avoiding/minimizing usage of certain blocks as well as knowing what Minecraft Java versions are more optimized, among many other applicable in-game things. It is deeply frustrating (and concerning) to think of spending a lot of effort on a world only for it to become more laggy and then not being knowledgeable enough to troubleshoot and address the issue.

added 100 characters in body
Source Link
  • Manual wheat, carrot, potato crop farm (one 9x9 plot w/hydration water block in center).
  • One automated composter with one hopper for input from a barrel and one for output to a barrel.
  • Automatic fish farm (magma block design like shown by wattles in this video).
  • AFK fishing farm(NimsTV design).
  • Small melon/pumpkin farm (one melon and one pumpkin, as shown by OMGChad in this video).
  • Still manually farming large spruce so no tree farm "build" as yet.
  • Storage room (almost exclusively barrels, no item frames, very few signs yet - surprisingly I get about the best FPS/low TPS response times here).
  • Small self-fueling charcoal smelter (4 furnaces, hoppers, comparators, 2 double chests, etc. following EagleEye621's design).
  • Small automatic smelter setup (hoppers, barrels, 4 Smokers, 4 Furnaces, 1 Blast Furnace).
  • 3 campfires (to augment the above smelters).
  • Small egg farm (10 chickens) that I migrated to a classic 1x1 space chicken farm design (24 egg laying chickens, ~3-5 baby chickens at any one time). This was shown by OMGChad (among others) in this video (though I replaced the redstone with an observer based clock).
  • Caving and starter branch mine.
  • Mobs: I have 2 tamed horses near the base and there are a few cows, sheep, lamas, chickens, wolves, and foxes wandering around within 128 blocks. Additionally, on a number of occasions a number of bands of pillagers have gone through the area where they seem to hang around indefinitely unless I take them out or despawn them by moving far enough away. As far as I'm aware there are no villages within 128 blocks. Also a river biome snakes through the area so salmon and squid frequently spawn at normal, ordinary rates.
  • I've also built a portal and visited the nether and found a nether fortress (very near my portal in the nether). But this is all very early and nothing much has been done yet other than get a few blaze rods, some nether quartz and some magma blocks. Have not been to the end yet.
  • I've tried to minimize the use of redstone dust/wire. I believe all I have is 2 redstone dots in the self-fueling charcoal smelter and 4 redstone dots in the melon/pumpkin farm and the short redstone line in the AFK fish farm. Further I've surrounded all redstone with blocks to minimize light updates. Further, these machines are usually idle and even when in use, none of them cycle power states quickly but instead are all infrequent.
  • Manual wheat, carrot, potato crop farm (one 9x9 plot w/hydration water block in center).
  • Automatic fish farm (magma block design like shown by wattles in this video).
  • AFK fishing farm(NimsTV design).
  • Small melon/pumpkin farm (one melon and one pumpkin, as shown by OMGChad in this video).
  • Still manually farming large spruce so no tree farm "build" as yet.
  • Storage room (almost exclusively barrels, no item frames, very few signs yet - surprisingly I get about the best FPS/low TPS response times here).
  • Small self-fueling charcoal smelter (4 furnaces, hoppers, comparators, 2 double chests, etc. following EagleEye621's design).
  • Small automatic smelter setup (hoppers, barrels, 4 Smokers, 4 Furnaces, 1 Blast Furnace).
  • 3 campfires (to augment the above smelters).
  • Small egg farm (10 chickens) that I migrated to a classic 1x1 space chicken farm design (24 egg laying chickens, ~3-5 baby chickens at any one time). This was shown by OMGChad (among others) in this video (though I replaced the redstone with an observer based clock).
  • Caving and starter branch mine.
  • Mobs: I have 2 tamed horses near the base and there are a few cows, sheep, lamas, chickens, wolves, and foxes wandering around within 128 blocks. Additionally, on a number of occasions a number of bands of pillagers have gone through the area where they seem to hang around indefinitely unless I take them out or despawn them by moving far enough away. As far as I'm aware there are no villages within 128 blocks. Also a river biome snakes through the area so salmon and squid frequently spawn at normal, ordinary rates.
  • I've also built a portal and visited the nether and found a nether fortress (very near my portal in the nether). But this is all very early and nothing much has been done yet other than get a few blaze rods, some nether quartz and some magma blocks. Have not been to the end yet.
  • I've tried to minimize the use of redstone dust/wire. I believe all I have is 2 redstone dots in the self-fueling charcoal smelter and 4 redstone dots in the melon/pumpkin farm and the short redstone line in the AFK fish farm. Further I've surrounded all redstone with blocks to minimize light updates. Further, these machines are usually idle and even when in use, none of them cycle power states quickly but instead are all infrequent.
  • Manual wheat, carrot, potato crop farm (one 9x9 plot w/hydration water block in center).
  • One automated composter with one hopper for input from a barrel and one for output to a barrel.
  • Automatic fish farm (magma block design like shown by wattles in this video).
  • AFK fishing farm(NimsTV design).
  • Small melon/pumpkin farm (one melon and one pumpkin, as shown by OMGChad in this video).
  • Still manually farming large spruce so no tree farm "build" as yet.
  • Storage room (almost exclusively barrels, no item frames, very few signs yet - surprisingly I get about the best FPS/low TPS response times here).
  • Small self-fueling charcoal smelter (4 furnaces, hoppers, comparators, 2 double chests, etc. following EagleEye621's design).
  • Small automatic smelter setup (hoppers, barrels, 4 Smokers, 4 Furnaces, 1 Blast Furnace).
  • 3 campfires (to augment the above smelters).
  • Small egg farm (10 chickens) that I migrated to a classic 1x1 space chicken farm design (24 egg laying chickens, ~3-5 baby chickens at any one time). This was shown by OMGChad (among others) in this video (though I replaced the redstone with an observer based clock).
  • Caving and starter branch mine.
  • Mobs: I have 2 tamed horses near the base and there are a few cows, sheep, lamas, chickens, wolves, and foxes wandering around within 128 blocks. Additionally, on a number of occasions a number of bands of pillagers have gone through the area where they seem to hang around indefinitely unless I take them out or despawn them by moving far enough away. As far as I'm aware there are no villages within 128 blocks. Also a river biome snakes through the area so salmon and squid frequently spawn at normal, ordinary rates.
  • I've also built a portal and visited the nether and found a nether fortress (very near my portal in the nether). But this is all very early and nothing much has been done yet other than get a few blaze rods, some nether quartz and some magma blocks. Have not been to the end yet.
  • I've tried to minimize the use of redstone dust/wire. I believe all I have is 2 redstone dots in the self-fueling charcoal smelter and 4 redstone dots in the melon/pumpkin farm and the short redstone line in the AFK fish farm. Further I've surrounded all redstone with blocks to minimize light updates. Further, these machines are usually idle and even when in use, none of them cycle power states quickly but instead are all infrequent.
added 142 characters in body
Source Link
  • Manual wheat, carrot, potato crop farm (one 9x9 plot w/hydration water block in center).
  • Automatic fish farm (magma block design like shown by wattles in this video).
  • AFK fishing farm(NimsTV design).
  • Small melon/pumpkin farm (one melon and one pumpkin, as shown by OMGChad in this video).
  • Still manually farming large spruce so no tree farm "build" as yet.
  • Storage room (almost exclusively barrels, no item frames, very few signs yet - surprisingly I get about the best FPS/low TPS response times here).
  • Small self-fueling charcoal smelter (4 furnaces, hoppers, comparators, 2 double chests, etc. following EagleEye621's design).
  • Small automatic smelter setup (hoppers, barrels, 4 Smokers, 4 Furnaces, 1 Blast Furnace).
  • 3 campfires (to augment the above smelters).
  • Small egg farm (10 chickens) that I migrated to a classic 1x1 space chicken farm design (24 egg laying chickens, ~3-5 baby chickens at any one time). This was shown by OMGChad (among others) in this video (though I replaced the redstone with an observer based clock).
  • Caving and starter branch mine.
  • Mobs: I have 2 tamed horses near the base and there are a few cows, sheep, lamas, chickens, wolves, and foxes wandering around within 128 blocks. Additionally, on a number of occasions a number of bands of pillagers have gone through the area where they seem to hang around indefinitely unless I take them out or despawn them by moving far enough away. As far as I'm aware there are no villages within 128 blocks. Also a river biome snakes through the area so salmon and squid frequently spawn at normal, ordinary rates.
  • I've also built a portal and visited the nether and found a nether fortress (very near my portal in the nether). But this is all very early and nothing much has been done yet other than get a few blaze rods, some nether quartz and some magma blocks. Have not been to the end yet.
  • I've tried to minimize the use of redstone dust/wire. I believe all I have is 2 redstone dots in the self-fueling charcoal smelter and 4 redstone dots in the melon/pumpkin farm and the short redstone line in the AFK fish farm. Further I've surrounded all redstone with blocks to minimize light updates. Further, these machines are usually idle and even when in use, none of them cycle power states quickly but instead are all infrequent.
  • Manual wheat, carrot, potato crop farm (one 9x9 plot w/hydration water block in center).
  • Automatic fish farm (magma block design like shown by wattles in this video).
  • AFK fishing farm(NimsTV design).
  • Small melon/pumpkin farm (one melon and one pumpkin, as shown by OMGChad in this video).
  • Still manually farming large spruce so no tree farm "build" as yet.
  • Storage room (almost exclusively barrels, no item frames, very few signs yet - surprisingly I get about the best FPS/low TPS response times here).
  • Small self-fueling charcoal smelter (4 furnaces, hoppers, comparators, 2 double chests, etc. following EagleEye621's design).
  • Small automatic smelter setup (hoppers, barrels, 4 Smokers, 4 Furnaces, 1 Blast Furnace).
  • 3 campfires (to augment the above smelters).
  • Small egg farm (10 chickens) that I migrated to a classic 1x1 space chicken farm design (24 egg laying chickens, ~3-5 baby chickens at any one time). This was shown by OMGChad (among others) in this video (though I replaced the redstone with an observer based clock).
  • Caving and starter branch mine.
  • Mobs: I have 2 tamed horses near the base and there are a few cows, sheep, lamas, chickens, wolves, and foxes wandering around within 128 blocks. Additionally, on a number of occasions a number of bands of pillagers have gone through the area where they seem to hang around indefinitely unless I take them out or despawn them by moving far enough away. As far as I'm aware there are no villages within 128 blocks. Also a river biome snakes through the area so salmon and squid frequently spawn at normal, ordinary rates.
  • I've also built a portal and visited the nether and found a nether fortress (very near my portal in the nether). But this is all very early and nothing much has been done yet other than get a few blaze rods, some nether quartz and some magma blocks. Have not been to the end yet.
  • I've tried to minimize the use of redstone dust/wire. I believe all I have is 2 redstone dots in the self-fueling charcoal smelter and 4 redstone dots in the melon/pumpkin farm. Further I've surrounded all redstone with blocks to minimize light updates. Further, these machines are usually idle.
  • Manual wheat, carrot, potato crop farm (one 9x9 plot w/hydration water block in center).
  • Automatic fish farm (magma block design like shown by wattles in this video).
  • AFK fishing farm(NimsTV design).
  • Small melon/pumpkin farm (one melon and one pumpkin, as shown by OMGChad in this video).
  • Still manually farming large spruce so no tree farm "build" as yet.
  • Storage room (almost exclusively barrels, no item frames, very few signs yet - surprisingly I get about the best FPS/low TPS response times here).
  • Small self-fueling charcoal smelter (4 furnaces, hoppers, comparators, 2 double chests, etc. following EagleEye621's design).
  • Small automatic smelter setup (hoppers, barrels, 4 Smokers, 4 Furnaces, 1 Blast Furnace).
  • 3 campfires (to augment the above smelters).
  • Small egg farm (10 chickens) that I migrated to a classic 1x1 space chicken farm design (24 egg laying chickens, ~3-5 baby chickens at any one time). This was shown by OMGChad (among others) in this video (though I replaced the redstone with an observer based clock).
  • Caving and starter branch mine.
  • Mobs: I have 2 tamed horses near the base and there are a few cows, sheep, lamas, chickens, wolves, and foxes wandering around within 128 blocks. Additionally, on a number of occasions a number of bands of pillagers have gone through the area where they seem to hang around indefinitely unless I take them out or despawn them by moving far enough away. As far as I'm aware there are no villages within 128 blocks. Also a river biome snakes through the area so salmon and squid frequently spawn at normal, ordinary rates.
  • I've also built a portal and visited the nether and found a nether fortress (very near my portal in the nether). But this is all very early and nothing much has been done yet other than get a few blaze rods, some nether quartz and some magma blocks. Have not been to the end yet.
  • I've tried to minimize the use of redstone dust/wire. I believe all I have is 2 redstone dots in the self-fueling charcoal smelter and 4 redstone dots in the melon/pumpkin farm and the short redstone line in the AFK fish farm. Further I've surrounded all redstone with blocks to minimize light updates. Further, these machines are usually idle and even when in use, none of them cycle power states quickly but instead are all infrequent.
added 8 characters in body
Source Link
Loading
added 41 characters in body
Source Link
Loading
deleted 1 character in body
Source Link
Loading
added 90 characters in body
Source Link
Loading
deleted 1 character in body
Source Link
Loading
added 50 characters in body
Source Link
Loading
added 262 characters in body
Source Link
Loading
edited tags
Link
Timmy Jim
  • 56k
  • 33
  • 191
  • 259
Loading
added 2209 characters in body
Source Link
Loading
added 10 characters in body
Source Link
Loading
added 6 characters in body
Source Link
Loading
added 32 characters in body
Source Link
Loading
added 18 characters in body
Source Link
Loading
Source Link
Loading