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Rewrote the whole post with post-nerf data
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snurre
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I've done(Updated post)

I spent some research ondays with my ownguild running missions and here are somethe new results after about 130 missionsare in:

results

Grade  Mission                 Runs  Avg Gain  Avg gain/minute
    3  Arranged Accidents         6      1154    95
    5  Finding Our Way            9      2845    94
    2  Identify and Neutralize    5       580    88
    4  Be Careful What You Read   5      1491    80
    3  Prince of Fools            5       851    77
    4  Pointing Fingers           6      1436    74
    5  Taking Back Control        8      2117    70
    2  For Better or Worse        5       304    51
    5  Off the Grid               5      1300    48
    3  Droid Madness              5       443    46
    2  High Finance               5       211    42
    3  Take the Money and Run     5       296    39
    4  Spy Droid                  5       680    32
    1  Vanishing Acts             5        94    23
    2  Pirate Partygoers          5        91    23
    4  Missing Probes             5       254    19
    5  Sabotage and Repair        5       365    15
    5  His Home is his Castle     5       213     8
    6  The Azure Databanks        5       245     7
    2  Finders Keepers            5        26     7
    6  Plug the Leak              5        63     2
    1  The Hidden Merchants       5      -150   -50
    1  An Open Contract           5      -153   -51
    1  Secrets of the Past        5      -205   -68
  • 395 missions of all grades and yield types
  • ~109 hours runtime
  • Total profit: 101,073 credits
  • Average profit: ~929 credits per hour

Edit: This is now invalidPre-nerf, we estimated the best missions to get us about ~5. I will redo it and update5k/hour. At the moment, we're looking at about ~1.8k/hour at most. Keep in mind, this post as soon as I have sufficient postis from low-patch datalevel missions and as those are very short, there will be more downtime between missions so the end result will be quite a bit less than that.

Slicing post-nerf

I've done some research on my own and here are some results after about 130 missions:

results

Grade  Mission                 Runs  Avg Gain  Avg gain/minute
    3  Arranged Accidents         6      1154    95
    5  Finding Our Way            9      2845    94
    2  Identify and Neutralize    5       580    88
    4  Be Careful What You Read   5      1491    80
    3  Prince of Fools            5       851    77
    4  Pointing Fingers           6      1436    74
    5  Taking Back Control        8      2117    70
    2  For Better or Worse        5       304    51
    5  Off the Grid               5      1300    48
    3  Droid Madness              5       443    46
    2  High Finance               5       211    42
    3  Take the Money and Run     5       296    39
    4  Spy Droid                  5       680    32
    1  Vanishing Acts             5        94    23
    2  Pirate Partygoers          5        91    23
    4  Missing Probes             5       254    19
    5  Sabotage and Repair        5       365    15
    5  His Home is his Castle     5       213     8
    6  The Azure Databanks        5       245     7
    2  Finders Keepers            5        26     7
    6  Plug the Leak              5        63     2
    1  The Hidden Merchants       5      -150   -50
    1  An Open Contract           5      -153   -51
    1  Secrets of the Past        5      -205   -68

Edit: This is now invalid. I will redo it and update this post as soon as I have sufficient post-patch data.

(Updated post)

I spent some days with my guild running missions and the new results are in:

  • 395 missions of all grades and yield types
  • ~109 hours runtime
  • Total profit: 101,073 credits
  • Average profit: ~929 credits per hour

Pre-nerf, we estimated the best missions to get us about ~5.5k/hour. At the moment, we're looking at about ~1.8k/hour at most. Keep in mind, this is from low-level missions and as those are very short, there will be more downtime between missions so the end result will be quite a bit less than that.

Slicing post-nerf

Adding edit comment
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snurre
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Edit: This is now invalid. I will redo it and update this post as soon as I have sufficient post-patch data.

Edit: This is now invalid. I will redo it and update this post as soon as I have sufficient post-patch data.

Source Link
snurre
  • 312
  • 1
  • 2
  • 9

I've done some research on my own and here are some results after about 130 missions:

results

Grade  Mission                 Runs  Avg Gain  Avg gain/minute
    3  Arranged Accidents         6      1154    95
    5  Finding Our Way            9      2845    94
    2  Identify and Neutralize    5       580    88
    4  Be Careful What You Read   5      1491    80
    3  Prince of Fools            5       851    77
    4  Pointing Fingers           6      1436    74
    5  Taking Back Control        8      2117    70
    2  For Better or Worse        5       304    51
    5  Off the Grid               5      1300    48
    3  Droid Madness              5       443    46
    2  High Finance               5       211    42
    3  Take the Money and Run     5       296    39
    4  Spy Droid                  5       680    32
    1  Vanishing Acts             5        94    23
    2  Pirate Partygoers          5        91    23
    4  Missing Probes             5       254    19
    5  Sabotage and Repair        5       365    15
    5  His Home is his Castle     5       213     8
    6  The Azure Databanks        5       245     7
    2  Finders Keepers            5        26     7
    6  Plug the Leak              5        63     2
    1  The Hidden Merchants       5      -150   -50
    1  An Open Contract           5      -153   -51
    1  Secrets of the Past        5      -205   -68