Timeline for How to eliminate Rocksmith audio delay completely
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Dec 28, 2011 at 13:53 | vote | accept | NA Slacker | ||
Dec 28, 2011 at 13:53 | comment | added | NA Slacker | For games like Rock Band and Guitar Hero it was easy to mentally compensate for the lag since you were simply lining up button presses. Rocksmith is different in that you have the physical guitar string that you've struck but you are waiting for the processed sound to come out of the speaker system. I did end up switching to RCA cables and it did lessen the audio delay but it is still there a little bit. It is short enough now though that I was able to compensate for it after a few songs. | |
Dec 28, 2011 at 1:16 | history | edited | BlueRaja - Danny Pflughoeft | CC BY-SA 3.0 |
added 33 characters in body
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Dec 28, 2011 at 0:32 | comment | added | Dave McClelland | @AnnaLear You're right. I was in a hurry when I made the first edit, but just updated it. Thanks for reminding me! | |
Dec 28, 2011 at 0:31 | history | edited | Dave McClelland | CC BY-SA 3.0 |
deleted 90 characters in body
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Dec 28, 2011 at 0:23 | comment | added | Adam Lear♦ | @DaveMcClelland You should incorporate the info in comments into your answer. It'll read better and remain there even if the comments are ever removed for any reason (by flags, by mistake, etc.) | |
Dec 27, 2011 at 23:53 | history | edited | Dave McClelland | CC BY-SA 3.0 |
Added truthiness, thanks BlueRaja!
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Dec 27, 2011 at 23:50 | comment | added | Dave McClelland | @BlueRaja-DannyPflughoeft Interesting, I always thought it was the difference in speed of travel. Thanks for the correction! | |
Dec 27, 2011 at 23:15 | comment | added | BlueRaja - Danny Pflughoeft | "Since light and sound travel at different speeds" - that has nothing to do with anything. The delays mostly come from the processing time for the television to process the digital signal (analog CRTs did not have this issue, as there was very little to process). A better television will presumably have less delay. Also, there is a completely unavoidable delay in the time it takes the game to recognize the sound: low E has a frequency of about 80Hz, meaning it will take at a minimum a few milliseconds for the game to recognize it. | |
Dec 27, 2011 at 23:02 | history | edited | BlueRaja - Danny Pflughoeft | CC BY-SA 3.0 |
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Dec 27, 2011 at 21:03 | history | answered | Dave McClelland | CC BY-SA 3.0 |