Timeline for In Skyrim, are the Companion quests still available after taking over Whiterun (Stormcloaks path)?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Apr 13, 2017 at 12:09 | history | edited | CommunityBot |
replaced http://gaming.stackexchange.com/ with https://gaming.stackexchange.com/
|
|
Jul 8, 2013 at 12:36 | comment | added | Ids | @artless, sounds like one of the radiant 'heist' jobs. You can simply cancel those and get a different one. So I doubt there is a real link to the quest. Not sure of course. | |
Jan 5, 2012 at 0:11 | comment | added | Artless | Could you link to the quest? I wouldn't mind knowing what it is... | |
Jan 4, 2012 at 19:30 | comment | added | James | There is a known bug with the thieves guild sending you to raid a house you can no longer get into after the Whiterun invasion regardless of which side you are on, but it is not a 'main' quest. | |
Jan 1, 2012 at 16:59 | comment | added | Artless | Yeah for almost any "important" (read: leads to another quest, establishes you as a member of a group, etc.) quest, they've made it fairly reality proof. Big change from Morrowind, where you could just break the world at will. | |
Jan 1, 2012 at 2:15 | vote | accept | TerranRich | ||
Jan 1, 2012 at 2:13 | comment | added | TerranRich | Thank you! That's all I needed to know. I was afraid that the game was TOO good, in that it would completely change the world it's set in by removing entire groups of characters, etc. Good to know the developers allow players to be able to complete quests regardless of which paths they take. Would it be safe to assume that all quests are always available unless you fail them? Even then they can be re-done I believe. And quest-givers marked as "essential" cannot be killed, only hurt to near-zero health. Makes sense! | |
Jan 1, 2012 at 1:14 | history | answered | Artless | CC BY-SA 3.0 |