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Timeline for How do I counter a zergling rush?

Current License: CC BY-SA 3.0

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Jun 16, 2016 at 4:52 answer added starcraftforlife timeline score: 0
Aug 2, 2011 at 14:04 history edited Brett White CC BY-SA 3.0
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Aug 11, 2010 at 12:00 comment added user1978 @Doug: That is actually exactly what i said: If he does a 6 or 7-pool rush the planetary fortress defends you, but you will be in a bad economical situation (not many resources, no barracks, etc). If he really did a 6/7-pool then he will be in a similar situation so you can win. If he did anything else than those 2 build orders then you are... well... dead. Edit to clarify: I would never, ever build a planetary fortress in the beginning myself (actually i never built one yet) and i do not recommend it, but if you know he does 6-pool it might give an advantage.
Aug 11, 2010 at 10:26 answer added 3x3cut3r timeline score: 0
Aug 11, 2010 at 9:33 vote accept Opera
Aug 10, 2010 at 23:40 answer added Eric timeline score: 3
Aug 10, 2010 at 14:51 comment added Strawberry @dbemerlin: Seriously, what league are you playing in? I feel like you have an opposite opinion on everything that is proven to not work. I cannot stress enough how behind you would be if you decided to go Planetary fortress as opposed to Orbital Command. Not to mention, you will be wasting all your resources on that defense instead of building your Baracks for units and to further develop your tech tree. If you built any buildings too far away from your P. Fort. then you would risk getting harrassed by the Zerg. He could even just run in a bunch of Zerglings and dominate your workers.
Aug 10, 2010 at 13:45 comment added user1978 IMHO the Build in the video works quite well against rush but leaves you in a bad economical situation if the enemy doesn't rush (and i think that higher leagues rush less than the lower leagues).
Aug 10, 2010 at 13:17 answer added Cristina timeline score: 1
Aug 10, 2010 at 13:17 answer added Strawberry timeline score: 10
Aug 10, 2010 at 13:02 history asked Opera CC BY-SA 2.5