Timeline for How to train/retrain dwarves?
Current License: CC BY-SA 2.5
8 events
when toggle format | what | by | license | comment | |
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Mar 3, 2012 at 7:34 | comment | added | Shadur-don't-feed-the-AI | Important to note is that Mining, Woodcutting and Hunting are mutually exclusive professions - if you assign one, it deactivates the others due to dorfs only being allowed one weapon at a time. | |
Aug 10, 2010 at 20:50 | vote | accept | Ritwik Bose | ||
Aug 10, 2010 at 18:27 | comment | added | tzenes | @Mechko CONSCRIPTION. All dwarves must serve for the good of the fortress. | |
Aug 10, 2010 at 16:01 | comment | added | Sadly Not | @Mechko: Because you can do this it's helpful to give some dwarves no proficiencies on embarking, then change the labor preferences after embarking, especially for easy-to-get skills like mining and woodcutting. That way you save a lot of points for other useful items, like iron anvils, dogs, etc. But for slow-development skills (like appraisal and social), skills dealing with rare resources (like gem-cutting/setting), and survival-crucial skills (like surgery and medical training) it's worth starting dwarves off with proficiency. | |
Aug 10, 2010 at 15:20 | comment | added | Ritwik Bose | You have just saved my dwarves from death by laziness! They were almost out of food and now they are gathering food :D | |
Aug 10, 2010 at 15:14 | comment | added | sjohnston | Note that because he's not trained, your new woodcutter will not be as skilled as one who has been chopping since you first struck the earth. For many things, skill == speed, but it also affects things like quality of crafts. | |
Aug 10, 2010 at 15:05 | history | edited | C. Ross | CC BY-SA 2.5 |
Added a clarification
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Aug 10, 2010 at 14:58 | history | answered | C. Ross | CC BY-SA 2.5 |