Timeline for SWTOR View Distance
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Feb 20, 2012 at 21:46 | history | edited | Tom | CC BY-SA 3.0 |
added example pictures
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Feb 14, 2012 at 9:13 | comment | added | Tom | @DavidYell there was a setting in the ini-file "AnisotropicFiltering=16". So I think this is maxed by default. | |
Feb 10, 2012 at 8:27 | comment | added | Neon1024 | @Tom Could be, it's off the top of my head! Fingers crossed! | |
Feb 10, 2012 at 7:34 | comment | added | Tom | @DavidYell isn't anisotropic filtering for improoving the quality of the image in the distance and not the distance itself? I'll give it a try and tell you the result. | |
Feb 9, 2012 at 18:52 | comment | added | Matthew Read | @DavidYell I think you mean "anisotropic" :P | |
Feb 9, 2012 at 15:47 | comment | added | Neon1024 | Try forcing the ansi-tropic filtering in your graphics drivers control panel. In the applications settings profile you can force this to be 8x or 16x which will force the game to render objects further away. | |
Feb 9, 2012 at 15:00 | answer | added | Emerica. | timeline score: 6 | |
Feb 9, 2012 at 14:50 | history | asked | Tom | CC BY-SA 3.0 |