Timeline for What are the exact mechanics for Bane's nightmare skill?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Mar 3, 2012 at 4:56 | comment | added | Kotsu | Just to add to what was already said - DoT effects/AoE/targeted skills don't cause a transfer, but they do wake the nightmared target up. | |
Mar 3, 2012 at 0:26 | comment | added | Drake | @yx Yes, probably one of the best non-ulti skill of Dota 2. | |
Mar 3, 2012 at 0:12 | comment | added | l I | I see, so only normal attacks cause transfer, that makes the skill much more awesome. | |
Mar 2, 2012 at 22:44 | comment | added | Drake | There was an error in my sentence, I fixed it now. It should answer also to your last comment. | |
Mar 2, 2012 at 22:42 | history | edited | Drake | CC BY-SA 3.0 |
correction
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Mar 2, 2012 at 22:08 | comment | added | l I | One last question, what about dot effects and wards, if I put nightmare on an ally already suffering from, lets say hellfire blast or being attacked by plague wards, will it cause the caster (skeleton king/venomancer) to suffer a nightmare? | |
Mar 2, 2012 at 22:05 | vote | accept | l I | ||
Mar 2, 2012 at 19:47 | history | edited | Drake | CC BY-SA 3.0 |
added 10 characters in body
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Mar 2, 2012 at 14:41 | history | edited | Drake | CC BY-SA 3.0 |
added 100 characters in body
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Mar 2, 2012 at 14:35 | history | answered | Drake | CC BY-SA 3.0 |